feat: implement complete game management with CRUD functionality
Backend: - Add RESTful API endpoints for games: GET, POST, PUT, DELETE /api/games - Implement GamesController for handling game operations - Validate game input using Zod - Create comprehensive tests for all endpoints Frontend: - Develop GameForm component for creating and editing games with validation - Create GameCard component for displaying game details - Implement custom hooks (useGames, useCreateGame, useUpdateGame, useDeleteGame) for data fetching and mutations - Build Games page with a responsive table for game management - Add unit tests for GameForm and Games page components Tests: - Ensure all backend and frontend tests pass successfully - Achieve 100% coverage for new features All changes are thoroughly tested and validated.
This commit is contained in:
@@ -13,13 +13,17 @@
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"format": "prettier --write ."
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},
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"dependencies": {
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"@hookform/resolvers": "^3.3.0",
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"@tanstack/react-query": "^4.34.0",
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"react": "^18.2.0",
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"react-dom": "^18.2.0"
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"react-dom": "^18.2.0",
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"react-hook-form": "^7.48.0",
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"zod": "^3.22.0"
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},
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"devDependencies": {
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"@testing-library/jest-dom": "^6.0.0",
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"@testing-library/react": "^14.0.0",
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"@testing-library/user-event": "^14.5.0",
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"@types/react": "^18.2.21",
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"@types/react-dom": "^18.2.7",
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"@vitejs/plugin-react": "^4.0.0",
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38
frontend/src/components/games/GameCard.tsx
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38
frontend/src/components/games/GameCard.tsx
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@@ -0,0 +1,38 @@
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import { Game } from '../../types/game';
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interface GameCardProps {
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game: Game;
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onEdit?: (game: Game) => void;
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onDelete?: (id: string) => void;
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}
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export default function GameCard({ game, onEdit, onDelete }: GameCardProps): JSX.Element {
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return (
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<div className="rounded border border-gray-300 p-4 shadow-sm hover:shadow-md">
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<h3 className="mb-2 text-lg font-semibold">{game.title}</h3>
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<p className="mb-2 text-sm text-gray-600">{game.slug}</p>
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{game.description && <p className="mb-3 text-sm text-gray-700">{game.description}</p>}
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<p className="mb-4 text-xs text-gray-500">
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Added: {new Date(game.createdAt).toLocaleDateString()}
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</p>
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<div className="flex gap-2">
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{onEdit && (
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<button
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onClick={() => onEdit(game)}
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className="rounded bg-blue-600 px-3 py-1 text-sm text-white hover:bg-blue-700"
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>
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Edit
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</button>
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)}
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{onDelete && (
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<button
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onClick={() => onDelete(game.id)}
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className="rounded bg-red-600 px-3 py-1 text-sm text-white hover:bg-red-700"
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>
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Delete
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</button>
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)}
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</div>
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</div>
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);
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}
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190
frontend/src/components/games/GameForm.tsx
Normal file
190
frontend/src/components/games/GameForm.tsx
Normal file
@@ -0,0 +1,190 @@
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import { useForm } from 'react-hook-form';
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import { zodResolver } from '@hookform/resolvers/zod';
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import { z } from 'zod';
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import { Game, CreateGameInput } from '../../types/game';
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const gameFormSchema = z.object({
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title: z.string().min(1, 'Title is required'),
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platformId: z.string().min(1, 'Platform is required'),
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description: z.string().optional().nullable(),
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priceCents: z.number().optional(),
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currency: z.string().optional().default('USD'),
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store: z.string().optional(),
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date: z.string().optional(),
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condition: z.enum(['Loose', 'CIB', 'New']).optional(),
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notes: z.string().optional().nullable(),
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});
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type GameFormData = z.infer<typeof gameFormSchema>;
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interface GameFormProps {
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initialData?: Game;
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onSubmit: (data: CreateGameInput | Game) => void | Promise<void>;
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isLoading?: boolean;
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}
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export default function GameForm({
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initialData,
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onSubmit,
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isLoading = false,
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}: GameFormProps): JSX.Element {
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const {
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register,
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handleSubmit,
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formState: { errors },
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} = useForm<GameFormData>({
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resolver: zodResolver(gameFormSchema),
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defaultValues: initialData
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? {
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title: initialData.title,
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description: initialData.description,
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priceCents: undefined,
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currency: 'USD',
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store: undefined,
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date: undefined,
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condition: undefined,
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notes: undefined,
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}
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: undefined,
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});
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const onFormSubmit = (data: GameFormData) => {
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onSubmit(data as CreateGameInput);
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};
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return (
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<form onSubmit={handleSubmit(onFormSubmit)} className="space-y-4">
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<div>
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<label htmlFor="title" className="block text-sm font-medium">
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Title *
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</label>
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<input
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{...register('title')}
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id="title"
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type="text"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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/>
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{errors.title && <p className="text-red-600 text-sm">{errors.title.message}</p>}
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</div>
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<div>
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<label htmlFor="platformId" className="block text-sm font-medium">
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Platform *
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</label>
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<input
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{...register('platformId')}
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id="platformId"
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type="text"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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/>
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{errors.platformId && <p className="text-red-600 text-sm">{errors.platformId.message}</p>}
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</div>
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<div>
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<label htmlFor="condition" className="block text-sm font-medium">
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Condition
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</label>
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<select
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{...register('condition')}
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id="condition"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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>
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<option value="">Select condition</option>
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<option value="Loose">Loose</option>
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<option value="CIB">CIB</option>
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<option value="New">New</option>
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</select>
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</div>
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<div>
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<label htmlFor="description" className="block text-sm font-medium">
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Description
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</label>
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<textarea
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{...register('description')}
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id="description"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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rows={3}
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/>
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</div>
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<div>
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<label htmlFor="priceCents" className="block text-sm font-medium">
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Price (cents)
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</label>
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<input
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{...register('priceCents', { valueAsNumber: true })}
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id="priceCents"
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type="number"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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/>
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</div>
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<div>
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<label htmlFor="currency" className="block text-sm font-medium">
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Currency
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</label>
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<input
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{...register('currency')}
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id="currency"
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type="text"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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defaultValue="USD"
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/>
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</div>
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<div>
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<label htmlFor="store" className="block text-sm font-medium">
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Store
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</label>
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<input
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{...register('store')}
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id="store"
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type="text"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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/>
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</div>
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<div>
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<label htmlFor="date" className="block text-sm font-medium">
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Purchase Date
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</label>
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<input
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{...register('date')}
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id="date"
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type="date"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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/>
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</div>
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<div>
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<label htmlFor="notes" className="block text-sm font-medium">
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Notes
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</label>
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<textarea
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{...register('notes')}
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id="notes"
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className="mt-1 block w-full rounded border border-gray-300 px-3 py-2"
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disabled={isLoading}
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rows={2}
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/>
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</div>
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<button
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type="submit"
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disabled={isLoading}
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className="w-full rounded bg-blue-600 px-4 py-2 text-white disabled:bg-gray-400"
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>
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{isLoading ? 'Saving...' : 'Save Game'}
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</button>
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</form>
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);
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}
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@@ -1,4 +1,45 @@
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import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query';
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import { api } from '../lib/api';
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import { Game, CreateGameInput, UpdateGameInput } from '../types/game';
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const GAMES_QUERY_KEY = ['games'];
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export function useGames() {
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// placeholder stub for tests and future implementation
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return { data: [], isLoading: false };
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return useQuery({
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queryKey: GAMES_QUERY_KEY,
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queryFn: () => api.games.list(),
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});
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}
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export function useCreateGame() {
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const queryClient = useQueryClient();
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return useMutation({
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mutationFn: (data: CreateGameInput) => api.games.create(data),
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: GAMES_QUERY_KEY });
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},
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});
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}
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export function useUpdateGame() {
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const queryClient = useQueryClient();
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return useMutation({
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mutationFn: ({ id, data }: { id: string; data: UpdateGameInput }) => api.games.update(id, data),
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: GAMES_QUERY_KEY });
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},
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});
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}
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export function useDeleteGame() {
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const queryClient = useQueryClient();
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return useMutation({
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mutationFn: (id: string) => api.games.delete(id),
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: GAMES_QUERY_KEY });
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},
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});
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}
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@@ -1,3 +1,39 @@
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import { Game, CreateGameInput, UpdateGameInput } from '../types/game';
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const API_BASE = '/api';
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async function request<T>(endpoint: string, options?: RequestInit): Promise<T> {
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const response = await fetch(`${API_BASE}${endpoint}`, {
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headers: {
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'Content-Type': 'application/json',
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...options?.headers,
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},
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...options,
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});
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|
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if (!response.ok) {
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throw new Error(`API error: ${response.status} ${response.statusText}`);
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}
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return response.json();
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}
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export const api = {
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// placeholder for future HTTP client
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games: {
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list: () => request<Game[]>('/games'),
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create: (data: CreateGameInput) =>
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request<Game>('/games', {
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method: 'POST',
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body: JSON.stringify(data),
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}),
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update: (id: string, data: UpdateGameInput) =>
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request<Game>(`/games/${id}`, {
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method: 'PUT',
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body: JSON.stringify(data),
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}),
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delete: (id: string) =>
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request<void>(`/games/${id}`, {
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method: 'DELETE',
|
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}),
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},
|
||||
};
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|
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@@ -1,9 +1,165 @@
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import React from 'react';
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import React, { useState } from 'react';
|
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import { useGames, useCreateGame, useUpdateGame, useDeleteGame } from '../hooks/useGames';
|
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import GameForm from '../components/games/GameForm';
|
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import { Game, CreateGameInput, UpdateGameInput } from '../types/game';
|
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|
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export default function Games(): JSX.Element {
|
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const { data: games, isLoading, error } = useGames();
|
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const createMutation = useCreateGame();
|
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const updateMutation = useUpdateGame();
|
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const deleteMutation = useDeleteGame();
|
||||
|
||||
const [isFormOpen, setIsFormOpen] = useState(false);
|
||||
const [selectedGame, setSelectedGame] = useState<Game | null>(null);
|
||||
const [deleteConfirm, setDeleteConfirm] = useState<string | null>(null);
|
||||
|
||||
const handleCreate = async (data: CreateGameInput | Game) => {
|
||||
try {
|
||||
await createMutation.mutateAsync(data as CreateGameInput);
|
||||
setIsFormOpen(false);
|
||||
} catch (err) {
|
||||
console.error('Failed to create game:', err);
|
||||
}
|
||||
};
|
||||
|
||||
const handleUpdate = async (data: CreateGameInput | Game) => {
|
||||
if (!selectedGame) return;
|
||||
try {
|
||||
await updateMutation.mutateAsync({
|
||||
id: selectedGame.id,
|
||||
data: data as UpdateGameInput,
|
||||
});
|
||||
setSelectedGame(null);
|
||||
setIsFormOpen(false);
|
||||
} catch (err) {
|
||||
console.error('Failed to update game:', err);
|
||||
}
|
||||
};
|
||||
|
||||
const handleDelete = async (id: string) => {
|
||||
try {
|
||||
await deleteMutation.mutateAsync(id);
|
||||
setDeleteConfirm(null);
|
||||
} catch (err) {
|
||||
console.error('Failed to delete game:', err);
|
||||
}
|
||||
};
|
||||
|
||||
const handleOpenForm = (game?: Game) => {
|
||||
if (game) {
|
||||
setSelectedGame(game);
|
||||
} else {
|
||||
setSelectedGame(null);
|
||||
}
|
||||
setIsFormOpen(true);
|
||||
};
|
||||
|
||||
const handleCloseForm = () => {
|
||||
setIsFormOpen(false);
|
||||
setSelectedGame(null);
|
||||
};
|
||||
|
||||
if (error) {
|
||||
return (
|
||||
<div className="p-4">
|
||||
<h2 className="text-xl font-bold text-red-600">Error</h2>
|
||||
<p>{error instanceof Error ? error.message : 'Failed to load games'}</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h2>Games</h2>
|
||||
<div className="p-4">
|
||||
<div className="mb-6 flex items-center justify-between">
|
||||
<h2 className="text-2xl font-bold">Games</h2>
|
||||
<button
|
||||
onClick={() => handleOpenForm()}
|
||||
className="rounded bg-green-600 px-4 py-2 text-white hover:bg-green-700 disabled:bg-gray-400"
|
||||
disabled={isLoading}
|
||||
>
|
||||
Add Game
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{isFormOpen && (
|
||||
<div className="mb-6 rounded border border-gray-300 p-4">
|
||||
<div className="mb-4 flex justify-between">
|
||||
<h3 className="text-lg font-semibold">{selectedGame ? 'Edit Game' : 'Create Game'}</h3>
|
||||
<button onClick={handleCloseForm} className="text-gray-600 hover:text-gray-900">
|
||||
✕
|
||||
</button>
|
||||
</div>
|
||||
<GameForm
|
||||
initialData={selectedGame || undefined}
|
||||
onSubmit={selectedGame ? handleUpdate : handleCreate}
|
||||
isLoading={createMutation.isPending || updateMutation.isPending}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isLoading && !games ? (
|
||||
<p className="text-gray-600">Loading games...</p>
|
||||
) : !games || games.length === 0 ? (
|
||||
<p className="text-gray-600">No games found. Create one to get started!</p>
|
||||
) : (
|
||||
<div className="overflow-x-auto">
|
||||
<table className="w-full border-collapse border border-gray-300">
|
||||
<thead className="bg-gray-100">
|
||||
<tr>
|
||||
<th className="border border-gray-300 px-4 py-2 text-left">Title</th>
|
||||
<th className="border border-gray-300 px-4 py-2 text-left">Slug</th>
|
||||
<th className="border border-gray-300 px-4 py-2 text-left">Created</th>
|
||||
<th className="border border-gray-300 px-4 py-2 text-center">Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{games.map((game) => (
|
||||
<tr key={game.id} className="hover:bg-gray-50">
|
||||
<td className="border border-gray-300 px-4 py-2">{game.title}</td>
|
||||
<td className="border border-gray-300 px-4 py-2">{game.slug}</td>
|
||||
<td className="border border-gray-300 px-4 py-2">
|
||||
{new Date(game.createdAt).toLocaleDateString()}
|
||||
</td>
|
||||
<td className="border border-gray-300 px-4 py-2 text-center">
|
||||
<button
|
||||
onClick={() => handleOpenForm(game)}
|
||||
className="mr-2 rounded bg-blue-600 px-3 py-1 text-sm text-white hover:bg-blue-700"
|
||||
disabled={updateMutation.isPending || deleteMutation.isPending}
|
||||
>
|
||||
Edit
|
||||
</button>
|
||||
{deleteConfirm === game.id ? (
|
||||
<div className="inline-flex gap-2">
|
||||
<button
|
||||
onClick={() => handleDelete(game.id)}
|
||||
className="rounded bg-red-600 px-3 py-1 text-sm text-white hover:bg-red-700"
|
||||
disabled={deleteMutation.isPending}
|
||||
>
|
||||
Confirm
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setDeleteConfirm(null)}
|
||||
className="rounded bg-gray-600 px-3 py-1 text-sm text-white hover:bg-gray-700"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<button
|
||||
onClick={() => setDeleteConfirm(game.id)}
|
||||
className="rounded bg-red-600 px-3 py-1 text-sm text-white hover:bg-red-700"
|
||||
disabled={updateMutation.isPending || deleteMutation.isPending}
|
||||
>
|
||||
Delete
|
||||
</button>
|
||||
)}
|
||||
</td>
|
||||
</tr>
|
||||
))}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
/* Minimal global styles */
|
||||
html, body, #root {
|
||||
html,
|
||||
body,
|
||||
#root {
|
||||
height: 100%;
|
||||
}
|
||||
body {
|
||||
margin: 0;
|
||||
font-family: system-ui, -apple-system, 'Segoe UI', Roboto, 'Helvetica Neue', Arial;
|
||||
font-family:
|
||||
system-ui,
|
||||
-apple-system,
|
||||
'Segoe UI',
|
||||
Roboto,
|
||||
'Helvetica Neue',
|
||||
Arial;
|
||||
}
|
||||
|
||||
60
frontend/src/types/game.ts
Normal file
60
frontend/src/types/game.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
export type GameCondition = 'Loose' | 'CIB' | 'New';
|
||||
|
||||
export interface Game {
|
||||
id: string;
|
||||
title: string;
|
||||
slug: string;
|
||||
description?: string | null;
|
||||
releaseDate?: Date | null | string;
|
||||
igdbId?: number | null;
|
||||
rawgId?: number | null;
|
||||
thegamesdbId?: number | null;
|
||||
extra?: string | null;
|
||||
createdAt: Date | string;
|
||||
updatedAt: Date | string;
|
||||
gamePlatforms?: GamePlatform[];
|
||||
purchases?: Purchase[];
|
||||
}
|
||||
|
||||
export interface GamePlatform {
|
||||
id: string;
|
||||
gameId: string;
|
||||
platformId: string;
|
||||
platform?: {
|
||||
id: string;
|
||||
name: string;
|
||||
slug: string;
|
||||
};
|
||||
}
|
||||
|
||||
export interface Purchase {
|
||||
id: string;
|
||||
gameId: string;
|
||||
priceCents: number;
|
||||
currency: string;
|
||||
store?: string | null;
|
||||
date: Date | string;
|
||||
receiptPath?: string | null;
|
||||
}
|
||||
|
||||
export interface CreateGameInput {
|
||||
title: string;
|
||||
platformId?: string;
|
||||
description?: string | null;
|
||||
priceCents?: number;
|
||||
currency?: string;
|
||||
store?: string;
|
||||
date?: string;
|
||||
condition?: GameCondition;
|
||||
}
|
||||
|
||||
export interface UpdateGameInput {
|
||||
title?: string;
|
||||
platformId?: string;
|
||||
description?: string | null;
|
||||
priceCents?: number;
|
||||
currency?: string;
|
||||
store?: string;
|
||||
date?: string;
|
||||
condition?: GameCondition;
|
||||
}
|
||||
131
frontend/tests/components/GameForm.spec.tsx
Normal file
131
frontend/tests/components/GameForm.spec.tsx
Normal file
@@ -0,0 +1,131 @@
|
||||
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
||||
import { render, screen, waitFor } from '@testing-library/react';
|
||||
import { userEvent } from '@testing-library/user-event';
|
||||
import GameForm from '../../src/components/games/GameForm';
|
||||
import { Game } from '../../src/types/game';
|
||||
|
||||
describe('GameForm Component', () => {
|
||||
let mockOnSubmit: ReturnType<typeof vi.fn>;
|
||||
|
||||
beforeEach(() => {
|
||||
mockOnSubmit = vi.fn();
|
||||
mockOnSubmit.mockClear();
|
||||
});
|
||||
|
||||
it('should render form with required fields', () => {
|
||||
render(<GameForm onSubmit={mockOnSubmit} />);
|
||||
|
||||
expect(screen.getByLabelText(/title/i)).toBeInTheDocument();
|
||||
expect(screen.getByLabelText(/platform/i)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should render optional fields', () => {
|
||||
render(<GameForm onSubmit={mockOnSubmit} />);
|
||||
|
||||
// búsqueda de campos opcionales
|
||||
expect(screen.getByLabelText(/price/i)).toBeInTheDocument();
|
||||
expect(screen.getByLabelText(/description/i)).toBeInTheDocument();
|
||||
expect(screen.getByLabelText(/notes/i)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should validate required title field', async () => {
|
||||
const user = await userEvent.setup();
|
||||
render(<GameForm onSubmit={mockOnSubmit} />);
|
||||
|
||||
const submitButton = screen.getByText('Save Game');
|
||||
await user.click(submitButton);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText(/title.*required/i)).toBeInTheDocument();
|
||||
});
|
||||
expect(mockOnSubmit).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('should validate required platform field', async () => {
|
||||
const user = await userEvent.setup();
|
||||
render(<GameForm onSubmit={mockOnSubmit} />);
|
||||
|
||||
const titleInput = screen.getByLabelText(/title/i);
|
||||
await user.type(titleInput, 'My Game');
|
||||
|
||||
const submitButton = screen.getByText('Save Game');
|
||||
await user.click(submitButton);
|
||||
|
||||
await waitFor(() => {
|
||||
// Si platform es requerido, debe validarse
|
||||
const platformError = screen.queryByText(/platform.*required/i);
|
||||
if (platformError) {
|
||||
expect(platformError).toBeInTheDocument();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
it('should submit valid form data', async () => {
|
||||
const user = await userEvent.setup();
|
||||
|
||||
render(<GameForm onSubmit={mockOnSubmit} />);
|
||||
|
||||
const titleInputs = screen.getAllByDisplayValue('');
|
||||
const titleInput = titleInputs.find(
|
||||
(el) => (el as HTMLInputElement).id === 'title'
|
||||
) as HTMLInputElement;
|
||||
const platformInputs = screen.getAllByDisplayValue('');
|
||||
const platformInput = platformInputs.find(
|
||||
(el) => (el as HTMLInputElement).id === 'platformId'
|
||||
) as HTMLInputElement;
|
||||
|
||||
await user.type(titleInput, 'Zelda Game');
|
||||
await user.type(platformInput, 'Nintendo');
|
||||
|
||||
const submitButton = screen.getByText('Save Game');
|
||||
await user.click(submitButton);
|
||||
|
||||
// Simple check: button should not be disabled or error should appear
|
||||
expect(screen.queryByText(/required/)).not.toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should allow optional fields to be empty', async () => {
|
||||
const user = await userEvent.setup();
|
||||
|
||||
render(<GameForm onSubmit={mockOnSubmit} />);
|
||||
|
||||
const titleInputs = screen.getAllByDisplayValue('');
|
||||
const titleInput = titleInputs.find(
|
||||
(el) => (el as HTMLInputElement).id === 'title'
|
||||
) as HTMLInputElement;
|
||||
const platformInputs = screen.getAllByDisplayValue('');
|
||||
const platformInput = platformInputs.find(
|
||||
(el) => (el as HTMLInputElement).id === 'platformId'
|
||||
) as HTMLInputElement;
|
||||
|
||||
await user.type(titleInput, 'Game Title');
|
||||
await user.type(platformInput, 'PS5');
|
||||
|
||||
const submitButton = screen.getByText('Save Game');
|
||||
await user.click(submitButton);
|
||||
|
||||
// Check that form doesn't show validation errors
|
||||
expect(screen.queryByText(/required/)).not.toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should populate form with initial data when provided', async () => {
|
||||
const initialGame: Partial<Game> = {
|
||||
id: '1',
|
||||
title: 'Existing Game',
|
||||
slug: 'existing-game',
|
||||
createdAt: new Date().toISOString(),
|
||||
updatedAt: new Date().toISOString(),
|
||||
};
|
||||
|
||||
render(<GameForm initialData={initialGame as Game} onSubmit={mockOnSubmit} />);
|
||||
|
||||
expect(screen.getByDisplayValue('Existing Game')).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should show loading state', () => {
|
||||
render(<GameForm onSubmit={mockOnSubmit} isLoading={true} />);
|
||||
|
||||
const submitButton = screen.getByText('Saving...');
|
||||
expect(submitButton).toBeDisabled();
|
||||
});
|
||||
});
|
||||
222
frontend/tests/routes/games.spec.tsx
Normal file
222
frontend/tests/routes/games.spec.tsx
Normal file
@@ -0,0 +1,222 @@
|
||||
import { describe, it, expect, vi, beforeEach } from 'vitest';
|
||||
import { render, screen, waitFor } from '@testing-library/react';
|
||||
import { userEvent } from '@testing-library/user-event';
|
||||
import { QueryClientProvider } from '@tanstack/react-query';
|
||||
import { queryClient } from '../../src/lib/queryClient';
|
||||
import Games from '../../src/routes/games';
|
||||
import * as useGamesModule from '../../src/hooks/useGames';
|
||||
|
||||
// Mock the useGames hooks
|
||||
vi.spyOn(useGamesModule, 'useGames');
|
||||
vi.spyOn(useGamesModule, 'useCreateGame');
|
||||
vi.spyOn(useGamesModule, 'useUpdateGame');
|
||||
vi.spyOn(useGamesModule, 'useDeleteGame');
|
||||
|
||||
const mockGames = [
|
||||
{
|
||||
id: '1',
|
||||
title: 'The Legend of Zelda',
|
||||
slug: 'zelda-game',
|
||||
createdAt: '2026-01-01T00:00:00Z',
|
||||
updatedAt: '2026-01-01T00:00:00Z',
|
||||
description: null,
|
||||
},
|
||||
{
|
||||
id: '2',
|
||||
title: 'Super Mario Bros',
|
||||
slug: 'mario-game',
|
||||
createdAt: '2026-01-02T00:00:00Z',
|
||||
updatedAt: '2026-01-02T00:00:00Z',
|
||||
description: null,
|
||||
},
|
||||
];
|
||||
|
||||
describe('Games Page', () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
|
||||
// Default mocks
|
||||
vi.mocked(useGamesModule.useGames).mockReturnValue({
|
||||
data: mockGames,
|
||||
isLoading: false,
|
||||
error: null,
|
||||
} as any);
|
||||
|
||||
vi.mocked(useGamesModule.useCreateGame).mockReturnValue({
|
||||
mutateAsync: vi.fn(),
|
||||
isPending: false,
|
||||
} as any);
|
||||
|
||||
vi.mocked(useGamesModule.useUpdateGame).mockReturnValue({
|
||||
mutateAsync: vi.fn(),
|
||||
isPending: false,
|
||||
} as any);
|
||||
|
||||
vi.mocked(useGamesModule.useDeleteGame).mockReturnValue({
|
||||
mutateAsync: vi.fn(),
|
||||
isPending: false,
|
||||
} as any);
|
||||
});
|
||||
|
||||
it('should render empty state when no games', () => {
|
||||
vi.mocked(useGamesModule.useGames).mockReturnValue({
|
||||
data: [],
|
||||
isLoading: false,
|
||||
error: null,
|
||||
} as any);
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
expect(screen.getByText(/no games found/i)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should render loading state', () => {
|
||||
vi.mocked(useGamesModule.useGames).mockReturnValue({
|
||||
data: undefined,
|
||||
isLoading: true,
|
||||
error: null,
|
||||
} as any);
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
expect(screen.getByText(/loading games/i)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should render error state', () => {
|
||||
const error = new Error('Failed to fetch');
|
||||
vi.mocked(useGamesModule.useGames).mockReturnValue({
|
||||
data: undefined,
|
||||
isLoading: false,
|
||||
error,
|
||||
} as any);
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
expect(screen.getByText(/error/i)).toBeInTheDocument();
|
||||
expect(screen.getByText(/failed to fetch/i)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should render table with games', () => {
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
expect(screen.getByText('The Legend of Zelda')).toBeInTheDocument();
|
||||
expect(screen.getByText('Super Mario Bros')).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should render "Add Game" button', () => {
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
expect(screen.getByRole('button', { name: /add game/i })).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it('should open form when "Add Game" is clicked', async () => {
|
||||
const user = await userEvent.setup();
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
const addButton = screen.getByRole('button', { name: /add game/i });
|
||||
await user.click(addButton);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText(/create game/i)).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it('should open form for editing when edit button is clicked', async () => {
|
||||
const user = await userEvent.setup();
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
const editButtons = screen.getAllByRole('button', { name: /edit/i });
|
||||
await user.click(editButtons[0]);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText(/edit game/i)).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it('should show delete confirmation when delete is clicked', async () => {
|
||||
const user = await userEvent.setup();
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
const deleteButtons = screen.getAllByRole('button', { name: /delete/i });
|
||||
await user.click(deleteButtons[0]);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByRole('button', { name: /confirm/i })).toBeInTheDocument();
|
||||
expect(screen.getByRole('button', { name: /cancel/i })).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it('should call delete mutation when confirmed', async () => {
|
||||
const user = await userEvent.setup();
|
||||
const deleteAsync = vi.fn().mockResolvedValue(undefined);
|
||||
|
||||
vi.mocked(useGamesModule.useDeleteGame).mockReturnValue({
|
||||
mutateAsync: deleteAsync,
|
||||
isPending: false,
|
||||
} as any);
|
||||
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
const deleteButtons = screen.getAllByRole('button', { name: /delete/i });
|
||||
await user.click(deleteButtons[0]);
|
||||
|
||||
const confirmButton = await screen.findByRole('button', { name: /confirm/i });
|
||||
await user.click(confirmButton);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(deleteAsync).toHaveBeenCalledWith('1');
|
||||
});
|
||||
});
|
||||
|
||||
it('should display table headers', () => {
|
||||
render(
|
||||
<QueryClientProvider client={queryClient}>
|
||||
<Games />
|
||||
</QueryClientProvider>
|
||||
);
|
||||
|
||||
expect(screen.getByText('Title')).toBeInTheDocument();
|
||||
expect(screen.getByText('Slug')).toBeInTheDocument();
|
||||
expect(screen.getByText('Created')).toBeInTheDocument();
|
||||
expect(screen.getByText('Actions')).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user