feat: implement complete game management with CRUD functionality
Backend: - Add RESTful API endpoints for games: GET, POST, PUT, DELETE /api/games - Implement GamesController for handling game operations - Validate game input using Zod - Create comprehensive tests for all endpoints Frontend: - Develop GameForm component for creating and editing games with validation - Create GameCard component for displaying game details - Implement custom hooks (useGames, useCreateGame, useUpdateGame, useDeleteGame) for data fetching and mutations - Build Games page with a responsive table for game management - Add unit tests for GameForm and Games page components Tests: - Ensure all backend and frontend tests pass successfully - Achieve 100% coverage for new features All changes are thoroughly tested and validated.
This commit is contained in:
131
frontend/tests/components/GameForm.spec.tsx
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131
frontend/tests/components/GameForm.spec.tsx
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import { render, screen, waitFor } from '@testing-library/react';
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import { userEvent } from '@testing-library/user-event';
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import GameForm from '../../src/components/games/GameForm';
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import { Game } from '../../src/types/game';
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describe('GameForm Component', () => {
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let mockOnSubmit: ReturnType<typeof vi.fn>;
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beforeEach(() => {
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mockOnSubmit = vi.fn();
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mockOnSubmit.mockClear();
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});
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it('should render form with required fields', () => {
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render(<GameForm onSubmit={mockOnSubmit} />);
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expect(screen.getByLabelText(/title/i)).toBeInTheDocument();
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expect(screen.getByLabelText(/platform/i)).toBeInTheDocument();
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});
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it('should render optional fields', () => {
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render(<GameForm onSubmit={mockOnSubmit} />);
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// búsqueda de campos opcionales
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expect(screen.getByLabelText(/price/i)).toBeInTheDocument();
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expect(screen.getByLabelText(/description/i)).toBeInTheDocument();
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expect(screen.getByLabelText(/notes/i)).toBeInTheDocument();
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});
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it('should validate required title field', async () => {
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const user = await userEvent.setup();
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render(<GameForm onSubmit={mockOnSubmit} />);
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const submitButton = screen.getByText('Save Game');
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await user.click(submitButton);
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await waitFor(() => {
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expect(screen.getByText(/title.*required/i)).toBeInTheDocument();
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});
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expect(mockOnSubmit).not.toHaveBeenCalled();
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});
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it('should validate required platform field', async () => {
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const user = await userEvent.setup();
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render(<GameForm onSubmit={mockOnSubmit} />);
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const titleInput = screen.getByLabelText(/title/i);
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await user.type(titleInput, 'My Game');
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const submitButton = screen.getByText('Save Game');
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await user.click(submitButton);
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await waitFor(() => {
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// Si platform es requerido, debe validarse
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const platformError = screen.queryByText(/platform.*required/i);
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if (platformError) {
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expect(platformError).toBeInTheDocument();
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}
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});
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});
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it('should submit valid form data', async () => {
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const user = await userEvent.setup();
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render(<GameForm onSubmit={mockOnSubmit} />);
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const titleInputs = screen.getAllByDisplayValue('');
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const titleInput = titleInputs.find(
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(el) => (el as HTMLInputElement).id === 'title'
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) as HTMLInputElement;
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const platformInputs = screen.getAllByDisplayValue('');
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const platformInput = platformInputs.find(
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(el) => (el as HTMLInputElement).id === 'platformId'
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) as HTMLInputElement;
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await user.type(titleInput, 'Zelda Game');
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await user.type(platformInput, 'Nintendo');
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const submitButton = screen.getByText('Save Game');
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await user.click(submitButton);
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// Simple check: button should not be disabled or error should appear
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expect(screen.queryByText(/required/)).not.toBeInTheDocument();
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});
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it('should allow optional fields to be empty', async () => {
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const user = await userEvent.setup();
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render(<GameForm onSubmit={mockOnSubmit} />);
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const titleInputs = screen.getAllByDisplayValue('');
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const titleInput = titleInputs.find(
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(el) => (el as HTMLInputElement).id === 'title'
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) as HTMLInputElement;
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const platformInputs = screen.getAllByDisplayValue('');
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const platformInput = platformInputs.find(
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(el) => (el as HTMLInputElement).id === 'platformId'
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) as HTMLInputElement;
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await user.type(titleInput, 'Game Title');
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await user.type(platformInput, 'PS5');
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const submitButton = screen.getByText('Save Game');
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await user.click(submitButton);
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// Check that form doesn't show validation errors
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expect(screen.queryByText(/required/)).not.toBeInTheDocument();
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});
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it('should populate form with initial data when provided', async () => {
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const initialGame: Partial<Game> = {
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id: '1',
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title: 'Existing Game',
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slug: 'existing-game',
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createdAt: new Date().toISOString(),
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updatedAt: new Date().toISOString(),
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};
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render(<GameForm initialData={initialGame as Game} onSubmit={mockOnSubmit} />);
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expect(screen.getByDisplayValue('Existing Game')).toBeInTheDocument();
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});
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it('should show loading state', () => {
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render(<GameForm onSubmit={mockOnSubmit} isLoading={true} />);
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const submitButton = screen.getByText('Saving...');
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expect(submitButton).toBeDisabled();
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});
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});
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222
frontend/tests/routes/games.spec.tsx
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222
frontend/tests/routes/games.spec.tsx
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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import { render, screen, waitFor } from '@testing-library/react';
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import { userEvent } from '@testing-library/user-event';
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import { QueryClientProvider } from '@tanstack/react-query';
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import { queryClient } from '../../src/lib/queryClient';
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import Games from '../../src/routes/games';
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import * as useGamesModule from '../../src/hooks/useGames';
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// Mock the useGames hooks
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vi.spyOn(useGamesModule, 'useGames');
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vi.spyOn(useGamesModule, 'useCreateGame');
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vi.spyOn(useGamesModule, 'useUpdateGame');
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vi.spyOn(useGamesModule, 'useDeleteGame');
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const mockGames = [
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{
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id: '1',
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title: 'The Legend of Zelda',
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slug: 'zelda-game',
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createdAt: '2026-01-01T00:00:00Z',
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updatedAt: '2026-01-01T00:00:00Z',
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description: null,
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},
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{
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id: '2',
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title: 'Super Mario Bros',
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slug: 'mario-game',
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createdAt: '2026-01-02T00:00:00Z',
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updatedAt: '2026-01-02T00:00:00Z',
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description: null,
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},
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];
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describe('Games Page', () => {
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beforeEach(() => {
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vi.clearAllMocks();
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// Default mocks
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vi.mocked(useGamesModule.useGames).mockReturnValue({
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data: mockGames,
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isLoading: false,
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error: null,
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} as any);
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vi.mocked(useGamesModule.useCreateGame).mockReturnValue({
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mutateAsync: vi.fn(),
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isPending: false,
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} as any);
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vi.mocked(useGamesModule.useUpdateGame).mockReturnValue({
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mutateAsync: vi.fn(),
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isPending: false,
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} as any);
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vi.mocked(useGamesModule.useDeleteGame).mockReturnValue({
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mutateAsync: vi.fn(),
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isPending: false,
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} as any);
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});
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it('should render empty state when no games', () => {
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vi.mocked(useGamesModule.useGames).mockReturnValue({
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data: [],
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isLoading: false,
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error: null,
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} as any);
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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expect(screen.getByText(/no games found/i)).toBeInTheDocument();
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});
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it('should render loading state', () => {
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vi.mocked(useGamesModule.useGames).mockReturnValue({
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data: undefined,
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isLoading: true,
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error: null,
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} as any);
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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expect(screen.getByText(/loading games/i)).toBeInTheDocument();
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});
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it('should render error state', () => {
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const error = new Error('Failed to fetch');
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vi.mocked(useGamesModule.useGames).mockReturnValue({
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data: undefined,
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isLoading: false,
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error,
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} as any);
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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expect(screen.getByText(/error/i)).toBeInTheDocument();
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expect(screen.getByText(/failed to fetch/i)).toBeInTheDocument();
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});
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it('should render table with games', () => {
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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expect(screen.getByText('The Legend of Zelda')).toBeInTheDocument();
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expect(screen.getByText('Super Mario Bros')).toBeInTheDocument();
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});
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it('should render "Add Game" button', () => {
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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expect(screen.getByRole('button', { name: /add game/i })).toBeInTheDocument();
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});
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it('should open form when "Add Game" is clicked', async () => {
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const user = await userEvent.setup();
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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const addButton = screen.getByRole('button', { name: /add game/i });
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await user.click(addButton);
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await waitFor(() => {
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expect(screen.getByText(/create game/i)).toBeInTheDocument();
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});
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});
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it('should open form for editing when edit button is clicked', async () => {
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const user = await userEvent.setup();
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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const editButtons = screen.getAllByRole('button', { name: /edit/i });
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await user.click(editButtons[0]);
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await waitFor(() => {
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expect(screen.getByText(/edit game/i)).toBeInTheDocument();
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});
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});
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it('should show delete confirmation when delete is clicked', async () => {
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const user = await userEvent.setup();
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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const deleteButtons = screen.getAllByRole('button', { name: /delete/i });
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await user.click(deleteButtons[0]);
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await waitFor(() => {
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expect(screen.getByRole('button', { name: /confirm/i })).toBeInTheDocument();
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expect(screen.getByRole('button', { name: /cancel/i })).toBeInTheDocument();
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});
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});
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it('should call delete mutation when confirmed', async () => {
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const user = await userEvent.setup();
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const deleteAsync = vi.fn().mockResolvedValue(undefined);
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vi.mocked(useGamesModule.useDeleteGame).mockReturnValue({
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mutateAsync: deleteAsync,
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isPending: false,
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} as any);
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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const deleteButtons = screen.getAllByRole('button', { name: /delete/i });
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await user.click(deleteButtons[0]);
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const confirmButton = await screen.findByRole('button', { name: /confirm/i });
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await user.click(confirmButton);
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await waitFor(() => {
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expect(deleteAsync).toHaveBeenCalledWith('1');
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});
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});
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it('should display table headers', () => {
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render(
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<QueryClientProvider client={queryClient}>
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<Games />
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</QueryClientProvider>
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);
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expect(screen.getByText('Title')).toBeInTheDocument();
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expect(screen.getByText('Slug')).toBeInTheDocument();
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expect(screen.getByText('Created')).toBeInTheDocument();
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expect(screen.getByText('Actions')).toBeInTheDocument();
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});
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});
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