feat: add UI components for alert dialog, badge, checkbox, dialog, label, select, sheet, table, textarea
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- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities.
- Created Badge component with variant support for different styles.
- Developed Checkbox component with custom styling and indicator.
- Added Dialog component with trigger, close, overlay, content, header, footer, title, and description.
- Introduced Label component for form elements.
- Built Select component with trigger, content, group, item, label, separator, and scroll buttons.
- Created Sheet component with trigger, close, overlay, content, header, footer, title, and description.
- Implemented Table component with header, body, footer, row, head, cell, and caption.
- Added Textarea component with custom styling.
- Established API service for game management with CRUD operations and metadata search functionalities.
- Updated dependencies in package lock files.
This commit is contained in:
2026-03-18 19:21:36 +01:00
parent b92cc19137
commit a07096d7c7
95 changed files with 8176 additions and 615 deletions

32
backend/dist/src/app.js vendored Normal file
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.buildApp = buildApp;
const fastify_1 = __importDefault(require("fastify"));
const cors_1 = __importDefault(require("@fastify/cors"));
const helmet_1 = __importDefault(require("@fastify/helmet"));
const rate_limit_1 = __importDefault(require("@fastify/rate-limit"));
const health_1 = __importDefault(require("./routes/health"));
const import_1 = __importDefault(require("./routes/import"));
const games_1 = __importDefault(require("./routes/games"));
const metadata_1 = __importDefault(require("./routes/metadata"));
function buildApp() {
const app = (0, fastify_1.default)({
logger: false,
});
void app.register(cors_1.default, { origin: true });
void app.register(helmet_1.default);
void app.register(rate_limit_1.default, { max: 1000, timeWindow: '1 minute' });
void app.register(health_1.default, { prefix: '/api' });
void app.register(import_1.default, { prefix: '/api' });
void app.register(games_1.default, { prefix: '/api' });
void app.register(metadata_1.default, { prefix: '/api' });
return app;
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IMPORT_CONCURRENCY = void 0;
const os_1 = __importDefault(require("os"));
const envVal = Number.parseInt(process.env.IMPORT_CONCURRENCY ?? '', 10);
exports.IMPORT_CONCURRENCY = Number.isFinite(envVal) && envVal > 0 ? envVal : Math.min(8, Math.max(1, os_1.default.cpus().length - 1));
exports.default = exports.IMPORT_CONCURRENCY;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GamesController = void 0;
const prisma_1 = require("../plugins/prisma");
class GamesController {
/**
* Listar todos los juegos con sus plataformas y compras
*/
static async listGames() {
return await prisma_1.prisma.game.findMany({
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
orderBy: {
title: 'asc',
},
});
}
/**
* Obtener un juego por ID
*/
static async getGameById(id) {
const game = await prisma_1.prisma.game.findUnique({
where: { id },
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
artworks: true,
tags: true,
},
});
if (!game) {
throw new Error('Juego no encontrado');
}
return game;
}
/**
* Listar juegos por fuente (rom, manual, igdb, rawg, etc.)
*/
static async listGamesBySource(source) {
return await prisma_1.prisma.game.findMany({
where: { source },
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
orderBy: {
title: 'asc',
},
});
}
/**
* Crear un juego nuevo
*/
static async createGame(input) {
const { title, platformId, description, priceCents, currency, store, date, condition, source, sourceId, } = input;
// Generar slug basado en el título
const slug = title
.toLowerCase()
.replace(/\s+/g, '-')
.replace(/[^\w-]/g, '');
const gameData = {
title,
slug: `${slug}-${Date.now()}`, // Hacer slug único agregando timestamp
description: description || null,
source: source || 'manual',
sourceId: sourceId || null,
};
// Si se proporciona una plataforma, crearla en gamePlatforms
if (platformId) {
gameData.gamePlatforms = {
create: {
platformId,
},
};
}
// Si se proporciona precio, crear en purchases
if (priceCents) {
gameData.purchases = {
create: {
priceCents,
currency: currency || 'USD',
store: store || null,
date: date ? new Date(date) : new Date(),
},
};
}
return await prisma_1.prisma.game.create({
data: gameData,
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
}
/**
* Actualizar un juego existente
*/
static async updateGame(id, input) {
const { title, platformId, description, priceCents, currency, store, date, source, sourceId } = input;
const updateData = {};
if (title !== undefined) {
updateData.title = title;
// Regenerar slug si cambia el título
const slug = title
.toLowerCase()
.replace(/\s+/g, '-')
.replace(/[^\w-]/g, '');
updateData.slug = `${slug}-${Date.now()}`;
}
if (description !== undefined) {
updateData.description = description;
}
if (source !== undefined) {
updateData.source = source;
}
if (sourceId !== undefined) {
updateData.sourceId = sourceId;
}
const game = await prisma_1.prisma.game.update({
where: { id },
data: updateData,
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
// Si se actualiza plataforma, sincronizar
if (platformId !== undefined) {
// Eliminar relaciones antiguas
await prisma_1.prisma.gamePlatform.deleteMany({
where: { gameId: id },
});
// Crear nueva relación si se proporcionó platformId
if (platformId) {
await prisma_1.prisma.gamePlatform.create({
data: {
gameId: id,
platformId,
},
});
}
}
// Si se actualiza precio, agregar nueva compra (crear histórico)
if (priceCents !== undefined) {
await prisma_1.prisma.purchase.create({
data: {
gameId: id,
priceCents,
currency: currency || 'USD',
store: store || null,
date: date ? new Date(date) : new Date(),
},
});
}
// Retornar el juego actualizado
return await prisma_1.prisma.game.findUniqueOrThrow({
where: { id },
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
}
/**
* Eliminar un juego (y sus relaciones en cascada)
*/
static async deleteGame(id) {
// Validar que el juego existe
const game = await prisma_1.prisma.game.findUnique({ where: { id } });
if (!game) {
throw new Error('Juego no encontrado');
}
// Eliminar todas las relaciones (Prisma maneja cascada según schema)
await prisma_1.prisma.game.delete({
where: { id },
});
return { message: 'Juego eliminado correctamente' };
}
}
exports.GamesController = GamesController;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-03-18
* Actualizado para soportar fuente (source) en juegos
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const dotenv_1 = __importDefault(require("dotenv"));
const app_1 = require("./app");
dotenv_1.default.config();
const port = Number(process.env.PORT ?? 3000);
const app = (0, app_1.buildApp)();
const start = async () => {
try {
await app.listen({ port, host: '0.0.0.0' });
// eslint-disable-next-line no-console
console.log(`Server listening on http://0.0.0.0:${port}`);
}
catch (err) {
app.log.error(err);
process.exit(1);
}
};
// Start only when run directly (avoids starting during tests)
if (require.main === module) {
start();
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.runner = exports.ImportRunner = void 0;
const config_1 = require("../config");
class ImportRunner {
constructor(concurrency) {
this.queue = [];
this.runningCount = 0;
this.completedCount = 0;
this.isRunning = false;
this.stopped = false;
this.concurrency = Math.max(1, concurrency ?? config_1.IMPORT_CONCURRENCY);
}
start() {
if (this.isRunning)
return;
this.isRunning = true;
this.stopped = false;
this._processQueue();
}
async stopAndWait() {
this.stop();
// wait until any running tasks finish
while (this.runningCount > 0) {
await new Promise((res) => setImmediate(res));
}
}
stop() {
if (this.stopped)
return;
this.isRunning = false;
this.stopped = true;
// reject and count all pending tasks (schedule rejection to avoid unhandled rejections)
while (this.queue.length > 0) {
const task = this.queue.shift();
this.completedCount++;
// attach a noop catch so Node doesn't treat the rejection as unhandled
if (task.promise) {
task.promise.catch(() => { });
}
setImmediate(() => {
try {
task.reject(new Error('ImportRunner stopped'));
}
catch (e) {
// noop
}
});
}
}
enqueue(fn) {
if (this.stopped) {
return Promise.reject(new Error('ImportRunner stopped'));
}
let resolveFn;
let rejectFn;
const p = new Promise((res, rej) => {
resolveFn = res;
rejectFn = rej;
});
this.queue.push({ fn, resolve: resolveFn, reject: rejectFn, promise: p });
// start or continue processing immediately so the first task begins right away
if (!this.isRunning) {
this.start();
}
else {
this._processQueue();
}
return p;
}
getStatus() {
return {
queued: this.queue.length,
running: this.runningCount,
completed: this.completedCount,
concurrency: this.concurrency,
};
}
_processQueue() {
if (!this.isRunning)
return;
while (this.runningCount < this.concurrency && this.queue.length > 0) {
const task = this.queue.shift();
const result = Promise.resolve().then(() => task.fn());
this.runningCount++;
result
.then((res) => {
this.runningCount--;
this.completedCount++;
try {
task.resolve(res);
}
catch (e) {
// noop
}
setImmediate(() => this._processQueue());
})
.catch((err) => {
this.runningCount--;
this.completedCount++;
console.error(err);
try {
task.reject(err);
}
catch (e) {
// noop
}
setImmediate(() => this._processQueue());
});
}
}
}
exports.ImportRunner = ImportRunner;
exports.runner = new ImportRunner();
exports.runner.start();
exports.default = exports.runner;

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.detectFormat = detectFormat;
const path_1 = __importDefault(require("path"));
function detectFormat(filename) {
const ext = path_1.default.extname(filename || '').toLowerCase();
if (!ext)
return 'bin';
const map = {
'.zip': 'zip',
'.7z': '7z',
'.chd': 'chd',
};
return map[ext] ?? ext.replace(/^\./, '');
}
exports.default = detectFormat;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.prisma = void 0;
const client_1 = require("@prisma/client");
const prisma = new client_1.PrismaClient();
exports.prisma = prisma;
exports.default = prisma;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

113
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const gamesController_1 = require("../controllers/gamesController");
const gameValidator_1 = require("../validators/gameValidator");
const zod_1 = require("zod");
async function gamesRoutes(app) {
/**
* GET /api/games
* Listar todos los juegos
*/
app.get('/games', async (request, reply) => {
const games = await gamesController_1.GamesController.listGames();
return reply.code(200).send(games);
});
/**
* GET /api/games/:id
* Obtener un juego por ID
*/
app.get('/games/:id', async (request, reply) => {
try {
const game = await gamesController_1.GamesController.getGameById(request.params.id);
return reply.code(200).send(game);
}
catch (error) {
if (error instanceof Error && error.message.includes('no encontrado')) {
return reply.code(404).send({
error: 'Juego no encontrado',
});
}
throw error;
}
});
/**
* POST /api/games
* Crear un nuevo juego
*/
app.post('/games', async (request, reply) => {
try {
// Validar entrada con Zod
const validated = gameValidator_1.createGameSchema.parse(request.body);
const game = await gamesController_1.GamesController.createGame(validated);
return reply.code(201).send(game);
}
catch (error) {
if (error instanceof zod_1.ZodError) {
return reply.code(400).send({
error: 'Validación fallida',
details: error.errors,
});
}
throw error;
}
});
/**
* PUT /api/games/:id
* Actualizar un juego existente
*/
app.put('/games/:id', async (request, reply) => {
try {
// Validar entrada con Zod
const validated = gameValidator_1.updateGameSchema.parse(request.body);
const game = await gamesController_1.GamesController.updateGame(request.params.id, validated);
return reply.code(200).send(game);
}
catch (error) {
if (error instanceof zod_1.ZodError) {
return reply.code(400).send({
error: 'Validación fallida',
details: error.errors,
});
}
if (error instanceof Error && error.message.includes('not found')) {
return reply.code(404).send({
error: 'Juego no encontrado',
});
}
throw error;
}
});
/**
* DELETE /api/games/:id
* Eliminar un juego
*/
app.delete('/games/:id', async (request, reply) => {
try {
await gamesController_1.GamesController.deleteGame(request.params.id);
return reply.code(204).send();
}
catch (error) {
if (error instanceof Error && error.message.includes('no encontrado')) {
return reply.code(404).send({
error: 'Juego no encontrado',
});
}
throw error;
}
});
/**
* GET /api/games/source/:source
* Listar juegos por fuente (rom, manual, igdb, rawg, etc.)
*/
app.get('/games/source/:source', async (request, reply) => {
const games = await gamesController_1.GamesController.listGamesBySource(request.params.source);
return reply.code(200).send(games);
});
}
exports.default = gamesRoutes;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-03-18
* Actualizado para soportar fuente (source) en juegos
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = healthRoutes;
async function healthRoutes(app) {
app.get('/health', async () => ({ status: 'ok' }));
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = importRoutes;
const importRunner_1 = require("../jobs/importRunner");
const importService_1 = require("../services/importService");
async function importRoutes(app) {
app.post('/import/scan', async (request, reply) => {
const body = request.body;
// Encolar el job en background
setImmediate(() => {
importRunner_1.runner
.enqueue(async () => {
// no await here; background task. Pasamos el logger de Fastify para
// que los mensajes de advertencia se integren con el sistema de logs.
return (0, importService_1.importDirectory)({ dir: body?.dir, persist: body?.persist }, app.log);
})
.catch((err) => {
app.log.warn({ err }, 'Background import task failed');
});
});
// Responder inmediatamente
reply.code(202).send({ status: 'queued' });
});
}

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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const metadataService = __importStar(require("../services/metadataService"));
const zod_1 = require("zod");
const zod_2 = require("zod");
// Esquema de validación para parámetros de búsqueda
const searchMetadataSchema = zod_1.z.object({
q: zod_1.z.string().min(1, 'El parámetro de búsqueda es requerido'),
platform: zod_1.z.string().optional(),
});
async function metadataRoutes(app) {
/**
* GET /api/metadata/search?q=query&platform=optional
* Buscar metadata de juegos
*/
app.get('/metadata/search', async (request, reply) => {
try {
// Validar parámetros de query con Zod
const validated = searchMetadataSchema.parse(request.query);
// Llamar a metadataService
const result = await metadataService.enrichGame({
title: validated.q,
platform: validated.platform,
});
// Si hay resultado, devolver como array; si no, devolver array vacío
return reply.code(200).send(result ? [result] : []);
}
catch (error) {
if (error instanceof zod_2.ZodError) {
return reply.code(400).send({
error: 'Parámetros de búsqueda inválidos',
details: error.errors,
});
}
throw error;
}
});
}
exports.default = metadataRoutes;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.listArchiveEntries = listArchiveEntries;
exports.streamArchiveEntry = streamArchiveEntry;
/**
* Servicio: archiveReader
*
* Lista el contenido de contenedores comunes (ZIP, 7z) sin necesidad de
* extraerlos completamente. Intenta usar la utilidad `7z` (7-Zip) con la
* opción `-slt` para obtener un listado con metadatos; si falla y el archivo
* es ZIP, intenta usar `unzip -l` como fallback.
*
* La función principal exportada es `listArchiveEntries(filePath, logger)` y
* devuelve un array de objetos `{ name, size }` con las entradas encontradas.
*
* Nota: este servicio depende de binarios del sistema (`7z`, `unzip`) cuando
* se trabaja con formatos comprimidos. En entornos de CI/producción debe
* asegurarse la presencia de dichas utilidades o los tests deben mockear
* las llamadas a `child_process.exec`.
*/
const path_1 = __importDefault(require("path"));
const child_process_1 = require("child_process");
async function listArchiveEntries(filePath, logger = console) {
const ext = path_1.default.extname(filePath).toLowerCase().replace(/^\./, '');
if (!['zip', '7z'].includes(ext))
return [];
const execCmd = (cmd) => new Promise((resolve, reject) => {
(0, child_process_1.exec)(cmd, (err, stdout, stderr) => {
if (err)
return reject(err);
resolve({ stdout: String(stdout), stderr: String(stderr) });
});
});
// Intentamos 7z -slt (salida técnica fácil de parsear)
const try7z = async () => {
const { stdout } = await execCmd(`7z l -slt ${JSON.stringify(filePath)}`);
const blocks = String(stdout).split(/\r?\n\r?\n/);
const entries = [];
for (const block of blocks) {
const lines = block.split(/\r?\n/);
const pathLine = lines.find((l) => l.startsWith('Path = '));
if (!pathLine)
continue;
const name = pathLine.replace(/^Path = /, '').trim();
const sizeLine = lines.find((l) => l.startsWith('Size = '));
const size = sizeLine ? parseInt(sizeLine.replace(/^Size = /, ''), 10) || 0 : 0;
entries.push({ name, size });
}
return entries;
};
try {
return await try7z();
}
catch (err) {
logger.warn?.({ err, filePath }, 'archiveReader: 7z failed, attempting fallback');
if (ext === 'zip') {
try {
const { stdout } = await execCmd(`unzip -l ${JSON.stringify(filePath)}`);
const lines = String(stdout).split(/\r?\n/);
const entries = [];
for (const line of lines) {
// línea típica: " 12345 path/to/file.bin"
const m = line.match(/^\s*(\d+)\s+(.+)$/);
if (m) {
const size = parseInt(m[1], 10);
const name = m[2].trim();
entries.push({ name, size });
}
}
return entries;
}
catch (err2) {
logger.warn?.({ err2, filePath }, 'archiveReader: unzip fallback failed');
return [];
}
}
return [];
}
}
async function streamArchiveEntry(filePath, entryPath, logger = console) {
const ext = path_1.default.extname(filePath).toLowerCase().replace(/^\./, '');
if (!['zip', '7z'].includes(ext))
return null;
const waitForStreamOrError = (proc) => new Promise((resolve) => {
let settled = false;
const onProcError = () => {
if (settled)
return;
settled = true;
resolve(null);
};
const onStdoutError = () => {
if (settled)
return;
settled = true;
resolve(null);
};
const onData = () => {
if (settled)
return;
settled = true;
try {
proc.removeListener('error', onProcError);
}
catch (e) { }
if (proc.stdout && proc.stdout.removeListener) {
try {
proc.stdout.removeListener('error', onStdoutError);
proc.stdout.removeListener('readable', onData);
proc.stdout.removeListener('data', onData);
}
catch (e) { }
}
resolve(proc.stdout);
};
proc.once('error', onProcError);
if (proc.stdout && proc.stdout.once) {
proc.stdout.once('error', onStdoutError);
proc.stdout.once('readable', onData);
proc.stdout.once('data', onData);
}
else {
// no stdout available
resolve(null);
}
proc.once('close', () => {
if (!settled) {
settled = true;
resolve(null);
}
});
});
// Try 7z first
try {
let proc;
try {
proc = (0, child_process_1.spawn)('7z', ['x', '-so', filePath, entryPath]);
}
catch (err) {
throw err;
}
const stream = await waitForStreamOrError(proc);
if (stream)
return stream;
}
catch (err) {
logger.warn?.({ err, filePath }, 'archiveReader: 7z spawn failed');
}
// Fallback for zip
if (ext === 'zip') {
try {
const proc2 = (0, child_process_1.spawn)('unzip', ['-p', filePath, entryPath]);
const stream2 = await waitForStreamOrError(proc2);
if (stream2)
return stream2;
}
catch (err2) {
logger.warn?.({ err2, filePath }, 'archiveReader: unzip spawn failed');
}
}
return null;
}
exports.default = { listArchiveEntries, streamArchiveEntry };

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.computeHashes = computeHashes;
exports.computeHashesFromStream = computeHashesFromStream;
/**
* Servicio: checksumService
*
* Calcula sumas y metadatos de un fichero de forma eficiente usando streams.
* Las funciones principales procesan el archivo en streaming para producir:
* - `md5` (hex)
* - `sha1` (hex)
* - `crc32` (hex, 8 caracteres)
* - `size` (bytes)
*
* `computeHashes(filePath)` devuelve un objeto con los valores anteriores y
* está pensado para usarse durante la importación/normalización de ROMs.
*/
const fs_1 = __importDefault(require("fs"));
const crypto_1 = require("crypto");
function makeCRCTable() {
const table = new Uint32Array(256);
for (let n = 0; n < 256; n++) {
let c = n;
for (let k = 0; k < 8; k++) {
if (c & 1)
c = 0xedb88320 ^ (c >>> 1);
else
c = c >>> 1;
}
table[n] = c >>> 0;
}
return table;
}
const CRC_TABLE = makeCRCTable();
function updateCrc(crc, buf) {
let c = crc >>> 0;
for (let i = 0; i < buf.length; i++) {
c = (CRC_TABLE[(c ^ buf[i]) & 0xff] ^ (c >>> 8)) >>> 0;
}
return c >>> 0;
}
async function computeHashes(filePath) {
return new Promise((resolve, reject) => {
const md5 = (0, crypto_1.createHash)('md5');
const sha1 = (0, crypto_1.createHash)('sha1');
let size = 0;
let crc = 0xffffffff >>> 0;
const rs = fs_1.default.createReadStream(filePath);
rs.on('error', (err) => reject(err));
rs.on('data', (chunk) => {
md5.update(chunk);
sha1.update(chunk);
size += chunk.length;
crc = updateCrc(crc, chunk);
});
rs.on('end', () => {
const md5sum = md5.digest('hex');
const sha1sum = sha1.digest('hex');
const final = (crc ^ 0xffffffff) >>> 0;
const crcHex = final.toString(16).padStart(8, '0').toLowerCase();
resolve({ size, md5: md5sum, sha1: sha1sum, crc32: crcHex });
});
});
}
async function computeHashesFromStream(rs) {
return new Promise((resolve, reject) => {
const md5 = (0, crypto_1.createHash)('md5');
const sha1 = (0, crypto_1.createHash)('sha1');
let size = 0;
let crc = 0xffffffff >>> 0;
let settled = false;
const cleanup = () => {
try {
rs.removeListener('error', onError);
rs.removeListener('data', onData);
rs.removeListener('end', onEnd);
rs.removeListener('close', onClose);
}
catch (e) { }
};
const finalize = () => {
if (settled)
return;
settled = true;
cleanup();
const md5sum = md5.digest('hex');
const sha1sum = sha1.digest('hex');
const final = (crc ^ 0xffffffff) >>> 0;
const crcHex = final.toString(16).padStart(8, '0').toLowerCase();
resolve({ size, md5: md5sum, sha1: sha1sum, crc32: crcHex });
};
const onError = (err) => {
if (settled)
return;
settled = true;
cleanup();
reject(err);
};
const onData = (chunk) => {
md5.update(chunk);
sha1.update(chunk);
size += chunk.length;
crc = updateCrc(crc, chunk);
};
const onEnd = () => finalize();
const onClose = () => finalize();
rs.on('error', onError);
rs.on('data', onData);
rs.on('end', onEnd);
rs.on('close', onClose);
});
}
exports.default = computeHashes;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.parseDat = parseDat;
exports.verifyHashesAgainstDat = verifyHashesAgainstDat;
const fast_xml_parser_1 = require("fast-xml-parser");
function ensureArray(v) {
if (v === undefined || v === null)
return [];
return Array.isArray(v) ? v : [v];
}
function normalizeHex(v) {
if (!v)
return undefined;
return v.trim().toLowerCase();
}
function parseDat(xml) {
const parser = new fast_xml_parser_1.XMLParser({
ignoreAttributes: false,
attributeNamePrefix: '',
trimValues: true,
});
const parsed = parser.parse(xml);
const datafile = parsed?.datafile ?? parsed;
const rawGames = ensureArray(datafile?.game);
const games = rawGames.map((g) => {
// game name may be an attribute or a child node
const nameAttr = g?.name ?? g?.['@_name'] ?? g?.$?.name;
const romNodes = ensureArray(g?.rom);
const roms = romNodes.map((r) => {
const rname = r?.name ?? r?.['@_name'] ?? r?.['@name'];
const sizeRaw = r?.size ?? r?.['@_size'];
const parsedSize = sizeRaw != null ? Number(sizeRaw) : undefined;
return {
name: String(rname ?? ''),
size: typeof parsedSize === 'number' && !Number.isNaN(parsedSize) ? parsedSize : undefined,
crc: normalizeHex(r?.crc ?? r?.['@_crc'] ?? r?.CRC ?? r?.['CRC']),
md5: normalizeHex(r?.md5 ?? r?.['@_md5'] ?? r?.MD5 ?? r?.['MD5']),
sha1: normalizeHex(r?.sha1 ?? r?.['@_sha1'] ?? r?.SHA1 ?? r?.['SHA1']),
};
});
return {
name: String(nameAttr ?? ''),
roms,
};
});
return { games };
}
function verifyHashesAgainstDat(datDb, hashes) {
const cmp = {
crc: normalizeHex(hashes.crc),
md5: normalizeHex(hashes.md5),
sha1: normalizeHex(hashes.sha1),
size: hashes.size,
};
for (const g of datDb.games) {
for (const r of g.roms) {
if (cmp.crc && r.crc && cmp.crc === r.crc) {
return { gameName: g.name, romName: r.name, matchedOn: 'crc' };
}
if (cmp.md5 && r.md5 && cmp.md5 === r.md5) {
return { gameName: g.name, romName: r.name, matchedOn: 'md5' };
}
if (cmp.sha1 && r.sha1 && cmp.sha1 === r.sha1) {
return { gameName: g.name, romName: r.name, matchedOn: 'sha1' };
}
if (cmp.size !== undefined && r.size !== undefined && Number(cmp.size) === Number(r.size)) {
return { gameName: g.name, romName: r.name, matchedOn: 'size' };
}
}
}
return null;
}

96
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.scanDirectory = scanDirectory;
/**
* Servicio: fsScanner
*
* Este módulo proporciona la función `scanDirectory` que recorre recursivamente
* un directorio (ignorando archivos y carpetas que comienzan por `.`) y devuelve
* una lista de metadatos de ficheros encontrados. Cada entrada contiene el
* `path` completo, `filename`, `name`, `size`, `format` detectado por extensión
* y `isArchive` indicando si se trata de un contenedor (zip/7z/chd).
*
* Se usa desde el importService para listar las ROMs/archivos que deben ser
* procesados/hashed y persistidos.
*/
const path_1 = __importDefault(require("path"));
const fs_1 = require("fs");
const fileTypeDetector_1 = require("../lib/fileTypeDetector");
const archiveReader_1 = require("./archiveReader");
const DEFAULT_ARCHIVE_MAX_ENTRIES = 1000;
function getArchiveMaxEntries() {
const parsed = parseInt(process.env.ARCHIVE_MAX_ENTRIES ?? '', 10);
return Number.isFinite(parsed) && parsed > 0 ? parsed : DEFAULT_ARCHIVE_MAX_ENTRIES;
}
async function scanDirectory(dirPath) {
const results = [];
let archiveEntriesAdded = 0;
async function walk(dir) {
const entries = await fs_1.promises.readdir(dir, { withFileTypes: true });
for (const entry of entries) {
if (entry.name.startsWith('.'))
continue; // ignore dotfiles
const full = path_1.default.join(dir, entry.name);
if (entry.isDirectory()) {
await walk(full);
continue;
}
if (entry.isFile()) {
const stat = await fs_1.promises.stat(full);
const format = (0, fileTypeDetector_1.detectFormat)(entry.name);
const isArchive = ['zip', '7z', 'chd'].includes(format);
results.push({
path: full,
filename: entry.name,
name: entry.name,
size: stat.size,
format,
isArchive,
});
if (isArchive) {
try {
const entries = await (0, archiveReader_1.listArchiveEntries)(full);
const maxEntries = getArchiveMaxEntries();
for (const e of entries) {
if (archiveEntriesAdded >= maxEntries)
break;
if (!e || !e.name)
continue;
// Normalize entry path using posix rules and avoid traversal/absolute paths
const normalized = path_1.default.posix.normalize(e.name);
const parts = normalized.split('/').filter(Boolean);
if (parts.includes('..') || path_1.default.posix.isAbsolute(normalized))
continue;
results.push({
path: `${full}::${normalized}`,
containerPath: full,
entryPath: normalized,
filename: path_1.default.posix.basename(normalized),
name: normalized,
size: e.size,
format: (0, fileTypeDetector_1.detectFormat)(normalized),
isArchive: false,
isArchiveEntry: true,
});
archiveEntriesAdded++;
}
}
catch (err) {
// log for diagnostics but continue
try {
// eslint-disable-next-line no-console
console.debug('fsScanner: listArchiveEntries failed for', full, err);
}
catch (e) { }
}
}
}
}
}
await walk(dirPath);
return results;
}
exports.default = scanDirectory;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = searchGames;
exports.getGameById = getGameById;
/**
* Cliente IGDB (Twitch OAuth)
* - `searchGames(query, platform?)`
* - `getGameById(id)`
*/
const undici_1 = require("undici");
const AUTH_URL = 'https://id.twitch.tv/oauth2/token';
const API_URL = 'https://api.igdb.com/v4';
let cachedToken = null;
async function getToken() {
if (cachedToken && Date.now() < cachedToken.expiresAt)
return cachedToken.token;
const clientId = process.env.IGDB_CLIENT_ID || process.env.TWITCH_CLIENT_ID;
const clientSecret = process.env.IGDB_CLIENT_SECRET || process.env.TWITCH_CLIENT_SECRET;
if (!clientId || !clientSecret)
return null;
try {
const params = new URLSearchParams({
client_id: clientId,
client_secret: clientSecret,
grant_type: 'client_credentials',
});
const res = await (0, undici_1.fetch)(`${AUTH_URL}?${params.toString()}`, { method: 'POST' });
if (!res.ok)
return null;
const json = await res.json();
const token = json.access_token;
const expires = Number(json.expires_in) || 0;
if (!token)
return null;
cachedToken = { token, expiresAt: Date.now() + Math.max(0, expires - 60) * 1000 };
return token;
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('igdbClient.getToken error', err);
return null;
}
}
function mapIgdbHit(r) {
return {
id: r.id,
name: r.name,
slug: r.slug,
releaseDate: r.first_release_date
? new Date(r.first_release_date * 1000).toISOString()
: undefined,
genres: Array.isArray(r.genres) ? r.genres : undefined,
platforms: Array.isArray(r.platforms) ? r.platforms : undefined,
coverUrl: r.cover?.url ?? undefined,
source: 'igdb',
};
}
async function searchGames(query, _platform) {
const clientId = process.env.IGDB_CLIENT_ID || process.env.TWITCH_CLIENT_ID;
const token = await getToken();
if (!clientId || !token)
return [];
const headers = {
'Client-ID': clientId,
Authorization: `Bearer ${token}`,
Accept: 'application/json',
'Content-Type': 'text/plain',
};
const body = `search "${query}"; fields id,name,slug,first_release_date,genres,platforms,cover; limit 10;`;
try {
const res = await (0, undici_1.fetch)(`${API_URL}/games`, { method: 'POST', headers, body });
if (!res.ok)
return [];
const json = await res.json();
if (!Array.isArray(json))
return [];
return json.map(mapIgdbHit);
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('igdbClient.searchGames error', err);
return [];
}
}
async function getGameById(id) {
const clientId = process.env.IGDB_CLIENT_ID || process.env.TWITCH_CLIENT_ID;
const token = await getToken();
if (!clientId || !token)
return null;
const headers = {
'Client-ID': clientId,
Authorization: `Bearer ${token}`,
Accept: 'application/json',
'Content-Type': 'text/plain',
};
const body = `where id = ${id}; fields id,name,slug,first_release_date,genres,platforms,cover; limit 1;`;
try {
const res = await (0, undici_1.fetch)(`${API_URL}/games`, { method: 'POST', headers, body });
if (!res.ok)
return null;
const json = await res.json();
if (!Array.isArray(json) || json.length === 0)
return null;
return mapIgdbHit(json[0]);
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('igdbClient.getGameById error', err);
return null;
}
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.createSlug = createSlug;
exports.importDirectory = importDirectory;
/**
* Servicio: importService
*
* Orquesta el proceso de importación de juegos desde un directorio:
* 1. Lista archivos usando `scanDirectory`.
* 2. Calcula hashes y tamaño con `computeHashes` (streaming).
* 3. Normaliza el nombre a un `slug` y, si `persist` es true, crea/obtiene
* el `Game` correspondiente con source="rom".
*
* `importDirectory` devuelve un resumen con contadores `{ processed, createdCount, upserted }`.
*/
const path_1 = __importDefault(require("path"));
const fs_1 = require("fs");
const fsScanner_1 = require("./fsScanner");
const checksumService_1 = require("./checksumService");
const archiveReader_1 = require("./archiveReader");
const prisma_1 = __importDefault(require("../plugins/prisma"));
/**
* Crea un `slug` a partir de un nombre legible. Usado para generar slugs
* por defecto al crear entradas `Game` cuando no existe la coincidencia.
*/
function createSlug(name) {
return name
.toString()
.trim()
.toLowerCase()
.replace(/[^a-z0-9]+/g, '-')
.replace(/^-+|-+$/g, '');
}
async function importDirectory(options, logger = console) {
const providedDir = options?.dir;
const dir = providedDir ?? process.env.ROMS_PATH ?? path_1.default.join(process.cwd(), 'roms');
const persist = options?.persist !== undefined ? options.persist : true;
// Si no se pasó explícitamente la ruta, validamos que exista y sea un directorio
if (!providedDir) {
try {
const stat = await fs_1.promises.stat(dir);
if (!stat.isDirectory()) {
logger.warn?.({ dir }, 'importDirectory: ruta no es un directorio');
return { processed: 0, createdCount: 0, upserted: 0 };
}
}
catch (err) {
logger.warn?.({ err, dir }, 'importDirectory: ruta no accesible, abortando import');
return { processed: 0, createdCount: 0, upserted: 0 };
}
}
let files = [];
try {
files = await (0, fsScanner_1.scanDirectory)(dir);
}
catch (err) {
logger.warn?.({ err, dir }, 'importDirectory: error listando directorio');
return { processed: 0, createdCount: 0, upserted: 0 };
}
let processed = 0;
let createdCount = 0;
let upserted = 0;
for (const file of files) {
processed++;
try {
let hashes;
if (file.isArchiveEntry) {
const stream = await (0, archiveReader_1.streamArchiveEntry)(file.containerPath, file.entryPath, logger);
if (!stream) {
logger.warn?.({ file }, 'importDirectory: no se pudo extraer entrada del archive, saltando');
continue;
}
hashes = await (0, checksumService_1.computeHashesFromStream)(stream);
}
else {
hashes = await (0, checksumService_1.computeHashes)(file.path);
}
const checksum = hashes.md5;
const size = hashes.size;
const baseName = path_1.default.parse(file.filename).name;
const slug = createSlug(baseName);
if (persist) {
// Buscar si ya existe un juego con este checksum (source=rom)
let game = await prisma_1.default.game.findFirst({
where: {
source: 'rom',
romChecksum: checksum,
},
});
if (!game) {
// Crear nuevo juego con source="rom"
game = await prisma_1.default.game.create({
data: {
title: baseName,
slug: `${slug}-${Date.now()}`,
source: 'rom',
romPath: file.path,
romFilename: file.filename,
romSize: size,
romChecksum: checksum,
romFormat: file.format,
romHashes: JSON.stringify(hashes),
addedAt: new Date(),
lastSeenAt: new Date(),
},
});
createdCount++;
}
else {
// Actualizar lastSeenAt si ya existe
game = await prisma_1.default.game.update({
where: { id: game.id },
data: {
lastSeenAt: new Date(),
romHashes: JSON.stringify(hashes),
},
});
upserted++;
}
}
}
catch (err) {
logger.warn?.({ err, file }, 'importDirectory: error procesando fichero, se continúa con el siguiente');
continue;
}
}
return { processed, createdCount, upserted };
}
exports.default = importDirectory;

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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.enrichGame = enrichGame;
/**
* metadataService
* - `enrichGame({ title, platform? })` -> intenta IGDB, RAWG, TheGamesDB
*/
const igdb = __importStar(require("./igdbClient"));
const rawg = __importStar(require("./rawgClient"));
const thegamesdb = __importStar(require("./thegamesdbClient"));
function normalize(hit) {
const base = {
source: hit.source ?? 'unknown',
externalIds: {},
title: hit.name,
slug: hit.slug,
releaseDate: hit.releaseDate,
genres: hit.genres,
coverUrl: hit.coverUrl,
};
if (hit.source === 'igdb' && typeof hit.id === 'number')
base.externalIds.igdb = hit.id;
if (hit.source === 'rawg' && typeof hit.id === 'number')
base.externalIds.rawg = hit.id;
if (hit.source === 'thegamesdb' && typeof hit.id === 'number')
base.externalIds.thegamesdb = hit.id;
return base;
}
async function enrichGame(opts) {
const title = opts?.title;
if (!title)
return null;
// Prefer IGDB (higher priority)
try {
const igdbHits = await igdb.searchGames(title, opts.platform);
if (igdbHits && igdbHits.length)
return normalize(igdbHits[0]);
}
catch (e) {
// ignore and continue
}
try {
const rawgHits = await rawg.searchGames(title);
if (rawgHits && rawgHits.length)
return normalize(rawgHits[0]);
}
catch (e) {
// ignore
}
try {
const tgHits = await thegamesdb.searchGames(title);
if (tgHits && tgHits.length)
return normalize(tgHits[0]);
}
catch (e) {
// ignore
}
return null;
}
exports.default = { enrichGame };
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

72
backend/dist/src/services/rawgClient.js vendored Normal file
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = searchGames;
exports.getGameById = getGameById;
/**
* Cliente RAWG
* - `searchGames(query)`
* - `getGameById(id)`
*/
const undici_1 = require("undici");
const API_BASE = 'https://api.rawg.io/api';
async function searchGames(query) {
const key = process.env.RAWG_API_KEY;
if (!key)
return [];
try {
const url = `${API_BASE}/games?key=${encodeURIComponent(key)}&search=${encodeURIComponent(query)}&page_size=10`;
const res = await (0, undici_1.fetch)(url);
if (!res.ok)
return [];
const json = await res.json();
const hits = Array.isArray(json.results) ? json.results : [];
return hits.map((r) => ({
id: r.id,
name: r.name,
slug: r.slug,
releaseDate: r.released,
genres: Array.isArray(r.genres) ? r.genres.map((g) => g.name) : undefined,
platforms: r.platforms,
coverUrl: r.background_image ?? undefined,
source: 'rawg',
}));
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('rawgClient.searchGames error', err);
return [];
}
}
async function getGameById(id) {
const key = process.env.RAWG_API_KEY;
if (!key)
return null;
try {
const url = `${API_BASE}/games/${encodeURIComponent(String(id))}?key=${encodeURIComponent(key)}`;
const res = await (0, undici_1.fetch)(url);
if (!res.ok)
return null;
const json = await res.json();
if (!json)
return null;
return {
id: json.id,
name: json.name,
slug: json.slug,
releaseDate: json.released,
genres: Array.isArray(json.genres) ? json.genres.map((g) => g.name) : undefined,
coverUrl: json.background_image ?? undefined,
source: 'rawg',
};
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('rawgClient.getGameById error', err);
return null;
}
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = searchGames;
exports.getGameById = getGameById;
/**
* Cliente TheGamesDB (simple wrapper)
* - `searchGames(query)`
* - `getGameById(id)`
*/
const undici_1 = require("undici");
const API_BASE = 'https://api.thegamesdb.net';
async function searchGames(query) {
const key = process.env.THEGAMESDB_API_KEY;
if (!key)
return [];
try {
const url = `${API_BASE}/v1/Games/ByGameName?name=${encodeURIComponent(query)}`;
const res = await (0, undici_1.fetch)(url, { headers: { 'Api-Key': key } });
if (!res.ok)
return [];
const json = await res.json();
const games = json?.data?.games ?? {};
const baseUrl = json?.data?.base_url?.original ?? '';
const hits = [];
for (const gid of Object.keys(games)) {
const g = games[gid];
hits.push({
id: Number(gid),
name: g?.game?.title ?? g?.title ?? String(gid),
slug: g?.game?.slug ?? undefined,
releaseDate: g?.game?.release_date ?? undefined,
genres: Array.isArray(g?.game?.genres) ? g.game.genres.map((x) => x.name) : undefined,
coverUrl: g?.game?.images?.boxart?.[0]?.thumb
? `${baseUrl}${g.game.images.boxart[0].thumb}`
: undefined,
source: 'thegamesdb',
});
}
return hits;
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('thegamesdbClient.searchGames error', err);
return [];
}
}
async function getGameById(id) {
const key = process.env.THEGAMESDB_API_KEY;
if (!key)
return null;
try {
const url = `${API_BASE}/v1/Games/ByGameID?id=${encodeURIComponent(String(id))}`;
const res = await (0, undici_1.fetch)(url, { headers: { 'Api-Key': key } });
if (!res.ok)
return null;
const json = await res.json();
const games = json?.data?.games ?? {};
const baseUrl = json?.data?.base_url?.original ?? '';
const firstKey = Object.keys(games)[0];
const g = games[firstKey];
if (!g)
return null;
return {
id: Number(firstKey),
name: g?.game?.title ?? g?.title ?? String(firstKey),
slug: g?.game?.slug ?? undefined,
releaseDate: g?.game?.release_date ?? undefined,
genres: Array.isArray(g?.game?.genres) ? g.game.genres.map((x) => x.name) : undefined,
coverUrl: g?.game?.images?.boxart?.[0]?.thumb
? `${baseUrl}${g.game.images.boxart[0].thumb}`
: undefined,
source: 'thegamesdb',
};
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('thegamesdbClient.getGameById error', err);
return null;
}
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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@@ -0,0 +1,41 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.updateGameSchema = exports.createGameSchema = exports.GameSource = exports.GameCondition = void 0;
const zod_1 = require("zod");
// Enum para condiciones (Loose, CIB, New)
exports.GameCondition = zod_1.z.enum(['Loose', 'CIB', 'New']).optional();
// Enum para fuentes de juegos
exports.GameSource = zod_1.z.enum(['manual', 'rom', 'igdb', 'rawg', 'thegamesdb']).optional();
// Esquema de validación para crear un juego
exports.createGameSchema = zod_1.z.object({
title: zod_1.z.string().min(1, 'El título es requerido').trim(),
platformId: zod_1.z.string().optional(),
description: zod_1.z.string().optional().nullable(),
priceCents: zod_1.z.number().int().positive().optional(),
currency: zod_1.z.string().optional().default('USD'),
store: zod_1.z.string().optional(),
date: zod_1.z.string().optional(), // Acepta formato ISO (YYYY-MM-DD o ISO completo)
condition: exports.GameCondition,
source: zod_1.z.string().optional().default('manual'), // Fuente del juego
sourceId: zod_1.z.string().optional(), // ID en la fuente externa
});
// Esquema de validación para actualizar un juego (todos los campos son opcionales)
exports.updateGameSchema = zod_1.z
.object({
title: zod_1.z.string().min(1).trim().optional(),
platformId: zod_1.z.string().optional(),
description: zod_1.z.string().optional().nullable(),
priceCents: zod_1.z.number().int().positive().optional(),
currency: zod_1.z.string().optional(),
store: zod_1.z.string().optional(),
date: zod_1.z.string().optional(), // Acepta formato ISO (YYYY-MM-DD o ISO completo)
condition: exports.GameCondition,
source: zod_1.z.string().optional(), // Fuente del juego
sourceId: zod_1.z.string().optional(), // ID en la fuente externa
})
.strict();
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.linkGameSchema = void 0;
const zod_1 = require("zod");
// Esquema para vincular un juego a un ROM
exports.linkGameSchema = zod_1.z.object({
gameId: zod_1.z.string().min(1, 'El ID del juego es requerido'),
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const importRunner_1 = require("../../src/jobs/importRunner");
(0, vitest_1.describe)('jobs/importRunner', () => {
(0, vitest_1.it)('enqueue rechaza después de stop', async () => {
const runner = new importRunner_1.ImportRunner(1);
runner.start();
runner.stop();
await (0, vitest_1.expect)(runner.enqueue(() => 'x')).rejects.toThrow();
});
(0, vitest_1.it)('rechaza tareas en cola tras stop', async () => {
const r = new importRunner_1.ImportRunner(1);
// Primera tarea comienza inmediatamente
const t1 = r.enqueue(async () => {
await new Promise((res) => setTimeout(res, 50));
return 'ok1';
});
// Segunda tarea quedará en cola
const t2 = r.enqueue(async () => 'ok2');
// Parar el runner inmediatamente
r.stop();
await (0, vitest_1.expect)(t1).resolves.toBe('ok1');
await (0, vitest_1.expect)(t2).rejects.toThrow(/ImportRunner stopped/);
const s = r.getStatus();
(0, vitest_1.expect)(s.completed).toBeGreaterThanOrEqual(1);
});
(0, vitest_1.it)('completed incrementa en rechazo', async () => {
const runner = new importRunner_1.ImportRunner(1);
runner.start();
const p = runner.enqueue(() => Promise.reject(new Error('boom')));
await (0, vitest_1.expect)(p).rejects.toThrow('boom');
const status = runner.getStatus();
(0, vitest_1.expect)(status.completed).toBeGreaterThanOrEqual(1);
runner.stop();
});
(0, vitest_1.it)('enqueue resuelve con el resultado de la tarea', async () => {
const runner = new importRunner_1.ImportRunner(2);
runner.start();
const result = await runner.enqueue(async () => 'ok');
(0, vitest_1.expect)(result).toBe('ok');
const status = runner.getStatus();
(0, vitest_1.expect)(status.completed).toBe(1);
(0, vitest_1.expect)(status.running).toBe(0);
(0, vitest_1.expect)(status.queued).toBe(0);
(0, vitest_1.expect)(status.concurrency).toBe(2);
runner.stop();
});
(0, vitest_1.it)('respeta la concurrencia configurada', async () => {
const concurrency = 2;
const runner = new importRunner_1.ImportRunner(concurrency);
runner.start();
let active = 0;
const observed = [];
const makeTask = (delay) => async () => {
active++;
observed.push(active);
await new Promise((r) => setTimeout(r, delay));
active--;
return 'done';
};
const promises = [];
for (let i = 0; i < 5; i++) {
promises.push(runner.enqueue(makeTask(80)));
}
await Promise.all(promises);
(0, vitest_1.expect)(Math.max(...observed)).toBeLessThanOrEqual(concurrency);
runner.stop();
});
(0, vitest_1.it)('getStatus reporta queued, running, completed y concurrency', async () => {
const concurrency = 2;
const runner = new importRunner_1.ImportRunner(concurrency);
runner.start();
const p1 = runner.enqueue(() => new Promise((r) => setTimeout(() => r('a'), 60)));
const p2 = runner.enqueue(() => new Promise((r) => setTimeout(() => r('b'), 60)));
const p3 = runner.enqueue(() => new Promise((r) => setTimeout(() => r('c'), 60)));
// allow the runner to start tasks
await new Promise((r) => setImmediate(r));
const statusNow = runner.getStatus();
(0, vitest_1.expect)(statusNow.concurrency).toBe(concurrency);
(0, vitest_1.expect)(statusNow.running).toBeLessThanOrEqual(concurrency);
(0, vitest_1.expect)(statusNow.queued).toBeGreaterThanOrEqual(0);
await Promise.all([p1, p2, p3]);
const statusAfter = runner.getStatus();
(0, vitest_1.expect)(statusAfter.queued).toBe(0);
(0, vitest_1.expect)(statusAfter.running).toBe(0);
(0, vitest_1.expect)(statusAfter.completed).toBe(3);
runner.stop();
});
});

89
backend/dist/tests/models/game.spec.js vendored Normal file
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const fs_1 = __importDefault(require("fs"));
const os_1 = __importDefault(require("os"));
const path_1 = __importDefault(require("path"));
const child_process_1 = require("child_process");
const vitest_1 = require("vitest");
// Import PrismaClient dynamically after running `prisma generate`
// to allow the test setup to run `prisma generate`/`prisma migrate` first.
// Nota: Estos tests siguen TDD. Al principio deben FALLAR hasta que se creen migraciones.
(0, vitest_1.describe)('Prisma / Game model', () => {
const tmpDir = os_1.default.tmpdir();
const dbFile = path_1.default.join(tmpDir, `quasar-test-${Date.now()}-${Math.random().toString(36).slice(2)}.db`);
const databaseUrl = `file:${dbFile}`;
let prisma;
(0, vitest_1.beforeAll)(async () => {
// Asegurarse de que la DB de prueba no exista antes de empezar
try {
fs_1.default.unlinkSync(dbFile);
}
catch (e) {
/* ignore */
}
// Apuntar Prisma a la DB temporal
process.env.DATABASE_URL = databaseUrl;
// Ejecutar migraciones contra la DB de prueba
// Esto fallará si no hay migraciones: esperado en la fase TDD inicial
(0, child_process_1.execSync)('yarn prisma migrate deploy --schema=./prisma/schema.prisma', {
stdio: 'inherit',
cwd: path_1.default.resolve(__dirname, '..', '..'),
});
// Intentar requerir el cliente generado; si no existe, intentar generarlo (fallback)
let GeneratedPrismaClient;
try {
// eslint-disable-next-line @typescript-eslint/no-var-requires
GeneratedPrismaClient = require('@prisma/client').PrismaClient;
}
catch (e) {
try {
(0, child_process_1.execSync)('yarn prisma generate --schema=./prisma/schema.prisma', {
stdio: 'inherit',
cwd: path_1.default.resolve(__dirname, '..', '..'),
});
// eslint-disable-next-line @typescript-eslint/no-var-requires
GeneratedPrismaClient = require('@prisma/client').PrismaClient;
}
catch (err) {
// Si generation falla (por ejemplo PnP), reintentar require para mostrar mejor error
// eslint-disable-next-line @typescript-eslint/no-var-requires
GeneratedPrismaClient = require('@prisma/client').PrismaClient;
}
}
prisma = new GeneratedPrismaClient();
await prisma.$connect();
});
(0, vitest_1.afterAll)(async () => {
if (prisma) {
await prisma.$disconnect();
}
try {
fs_1.default.unlinkSync(dbFile);
}
catch (e) {
/* ignore */
}
});
(0, vitest_1.it)('can create a Game and read title/slug', async () => {
const created = await prisma.game.create({ data: { title: 'Test Game', slug: 'test-game' } });
const found = await prisma.game.findUnique({ where: { id: created.id } });
(0, vitest_1.expect)(found).toBeTruthy();
(0, vitest_1.expect)(found?.title).toBe('Test Game');
(0, vitest_1.expect)(found?.slug).toBe('test-game');
});
(0, vitest_1.it)('enforces unique slug constraint', async () => {
const slug = `unique-${Date.now()}`;
await prisma.game.create({ data: { title: 'G1', slug } });
let threw = false;
try {
await prisma.game.create({ data: { title: 'G2', slug } });
}
catch (err) {
threw = true;
}
(0, vitest_1.expect)(threw).toBe(true);
});
});

228
backend/dist/tests/routes/games.spec.js vendored Normal file
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const app_1 = require("../../src/app");
const prisma_1 = require("../../src/plugins/prisma");
(0, vitest_1.describe)('Games API', () => {
let app;
(0, vitest_1.beforeEach)(async () => {
app = (0, app_1.buildApp)();
await app.ready();
// Limpiar base de datos antes de cada test
// Orden importante: relaciones de FK primero
await prisma_1.prisma.purchase.deleteMany();
await prisma_1.prisma.gamePlatform.deleteMany();
await prisma_1.prisma.artwork.deleteMany();
await prisma_1.prisma.priceHistory.deleteMany();
await prisma_1.prisma.game.deleteMany();
await prisma_1.prisma.platform.deleteMany();
});
(0, vitest_1.afterEach)(async () => {
await app.close();
});
(0, vitest_1.describe)('GET /api/games', () => {
(0, vitest_1.it)('debería devolver una lista vacía cuando no hay juegos', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/games',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
(0, vitest_1.expect)(res.json()).toEqual([]);
});
(0, vitest_1.it)('debería devolver una lista de juegos con todas sus propiedades', async () => {
// Crear un juego de prueba
const platform = await prisma_1.prisma.platform.create({
data: { name: 'Nintendo', slug: 'nintendo' },
});
const game = await prisma_1.prisma.game.create({
data: {
title: 'The Legend of Zelda',
slug: 'legend-of-zelda',
description: 'Un videojuego clásico',
source: 'manual',
gamePlatforms: {
create: {
platformId: platform.id,
},
},
purchases: {
create: {
priceCents: 5000,
currency: 'USD',
store: 'eBay',
date: new Date('2025-01-15'),
},
},
},
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
const res = await app.inject({
method: 'GET',
url: '/api/games',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
(0, vitest_1.expect)(body.length).toBe(1);
(0, vitest_1.expect)(body[0]).toHaveProperty('id');
(0, vitest_1.expect)(body[0]).toHaveProperty('title');
});
});
(0, vitest_1.describe)('POST /api/games', () => {
(0, vitest_1.it)('debería crear un juego válido con todos los campos', async () => {
// Crear plataforma primero
const platform = await prisma_1.prisma.platform.create({
data: { name: 'Nintendo 64', slug: 'n64' },
});
const payload = {
title: 'Super Mario 64',
platformId: platform.id,
description: 'Notas sobre el juego',
priceCents: 15000,
currency: 'USD',
store: 'Local Shop',
date: '2025-01-20',
condition: 'CIB',
};
const res = await app.inject({
method: 'POST',
url: '/api/games',
payload,
});
(0, vitest_1.expect)(res.statusCode).toBe(201);
const body = res.json();
(0, vitest_1.expect)(body).toHaveProperty('id');
(0, vitest_1.expect)(body.title).toBe('Super Mario 64');
(0, vitest_1.expect)(body.description).toBe('Notas sobre el juego');
});
(0, vitest_1.it)('debería fallar si falta el título (requerido)', async () => {
const res = await app.inject({
method: 'POST',
url: '/api/games',
payload: {
platformId: 'non-existing-id',
priceCents: 10000,
},
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
});
(0, vitest_1.it)('debería fallar si el título está vacío', async () => {
const res = await app.inject({
method: 'POST',
url: '/api/games',
payload: {
title: '',
platformId: 'some-id',
},
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
});
(0, vitest_1.it)('debería crear un juego con solo los campos requeridos', async () => {
const res = await app.inject({
method: 'POST',
url: '/api/games',
payload: {
title: 'Game Title Only',
},
});
(0, vitest_1.expect)(res.statusCode).toBe(201);
const body = res.json();
(0, vitest_1.expect)(body).toHaveProperty('id');
(0, vitest_1.expect)(body.title).toBe('Game Title Only');
});
});
(0, vitest_1.describe)('PUT /api/games/:id', () => {
(0, vitest_1.it)('debería actualizar un juego existente', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Original Title',
slug: 'original-title',
source: 'manual',
},
});
const res = await app.inject({
method: 'PUT',
url: `/api/games/${game.id}`,
payload: {
title: 'Updated Title',
description: 'Updated description',
},
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(body.title).toBe('Updated Title');
(0, vitest_1.expect)(body.description).toBe('Updated description');
});
(0, vitest_1.it)('debería devolver 404 si el juego no existe', async () => {
const res = await app.inject({
method: 'PUT',
url: '/api/games/non-existing-id',
payload: {
title: 'Some Title',
},
});
(0, vitest_1.expect)(res.statusCode).toBe(404);
});
(0, vitest_1.it)('debería permitir actualización parcial', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Original Title',
slug: 'original',
description: 'Original description',
source: 'manual',
},
});
const res = await app.inject({
method: 'PUT',
url: `/api/games/${game.id}`,
payload: {
description: 'New description only',
},
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(body.title).toBe('Original Title'); // No cambió
(0, vitest_1.expect)(body.description).toBe('New description only'); // Cambió
});
});
(0, vitest_1.describe)('DELETE /api/games/:id', () => {
(0, vitest_1.it)('debería eliminar un juego existente', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Game to Delete',
slug: 'game-to-delete',
source: 'manual',
},
});
const res = await app.inject({
method: 'DELETE',
url: `/api/games/${game.id}`,
});
(0, vitest_1.expect)(res.statusCode).toBe(204);
// Verificar que el juego fue eliminado
const deletedGame = await prisma_1.prisma.game.findUnique({
where: { id: game.id },
});
(0, vitest_1.expect)(deletedGame).toBeNull();
});
(0, vitest_1.it)('debería devolver 404 si el juego no existe', async () => {
const res = await app.inject({
method: 'DELETE',
url: '/api/games/non-existing-id',
});
(0, vitest_1.expect)(res.statusCode).toBe(404);
});
});
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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@@ -0,0 +1,17 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const app_1 = require("../../src/app");
(0, vitest_1.describe)('routes/import', () => {
(0, vitest_1.it)('POST /api/import/scan devuelve 202 o 200', async () => {
const app = (0, app_1.buildApp)();
await app.ready();
const res = await app.inject({
method: 'POST',
url: '/api/import/scan',
payload: { persist: false },
});
(0, vitest_1.expect)([200, 202]).toContain(res.statusCode);
await app.close();
});
});

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@@ -0,0 +1,117 @@
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const app_1 = require("../../src/app");
const metadataService = __importStar(require("../../src/services/metadataService"));
(0, vitest_1.describe)('Metadata API', () => {
let app;
(0, vitest_1.beforeEach)(async () => {
app = (0, app_1.buildApp)();
await app.ready();
});
(0, vitest_1.afterEach)(async () => {
await app.close();
vitest_1.vi.restoreAllMocks();
});
(0, vitest_1.describe)('GET /api/metadata/search', () => {
(0, vitest_1.it)('debería devolver resultados cuando se busca un juego existente', async () => {
const mockResults = [
{
source: 'igdb',
externalIds: { igdb: 1 },
title: 'The Legend of Zelda',
slug: 'the-legend-of-zelda',
releaseDate: '1986-02-21',
genres: ['Adventure'],
coverUrl: 'https://example.com/cover.jpg',
},
];
vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(mockResults[0]);
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=zelda',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
(0, vitest_1.expect)(body.length).toBeGreaterThan(0);
(0, vitest_1.expect)(body[0].title).toContain('Zelda');
});
(0, vitest_1.it)('debería devolver lista vacía cuando no hay resultados', async () => {
vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(null);
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=nonexistentgame12345',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
(0, vitest_1.expect)(body.length).toBe(0);
});
(0, vitest_1.it)('debería devolver 400 si falta el parámetro query', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search',
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
(0, vitest_1.expect)(res.json()).toHaveProperty('error');
});
(0, vitest_1.it)('debería devolver 400 si el parámetro query está vacío', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=',
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
});
(0, vitest_1.it)('debería pasar el parámetro platform a enrichGame si se proporciona', async () => {
const enrichSpy = vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(null);
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=mario&platform=Nintendo%2064',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
(0, vitest_1.expect)(enrichSpy).toHaveBeenCalledWith({
title: 'mario',
platform: 'Nintendo 64',
});
});
});
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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backend/dist/tests/routes/roms.spec.js vendored Normal file
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const app_1 = require("../../src/app");
const prisma_1 = require("../../src/plugins/prisma");
(0, vitest_1.describe)('ROMs API', () => {
let app;
(0, vitest_1.beforeEach)(async () => {
app = (0, app_1.buildApp)();
await app.ready();
// Limpiar base de datos antes de cada test (eliminar ROMs primero por foreign key)
await prisma_1.prisma.romFile.deleteMany();
await prisma_1.prisma.gamePlatform.deleteMany();
await prisma_1.prisma.purchase.deleteMany();
await prisma_1.prisma.artwork.deleteMany();
await prisma_1.prisma.priceHistory.deleteMany();
await prisma_1.prisma.game.deleteMany();
});
(0, vitest_1.afterEach)(async () => {
await app.close();
});
(0, vitest_1.describe)('GET /api/roms', () => {
(0, vitest_1.it)('debería devolver una lista vacía cuando no hay ROMs', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/roms',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
(0, vitest_1.expect)(res.json()).toEqual([]);
});
(0, vitest_1.it)('debería devolver una lista de ROMs con sus propiedades', async () => {
// Crear un ROM de prueba
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/games/',
filename: 'game.zip',
checksum: 'abc123def456',
size: 1024,
format: 'zip',
},
});
const res = await app.inject({
method: 'GET',
url: '/api/roms',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
(0, vitest_1.expect)(body.length).toBe(1);
(0, vitest_1.expect)(body[0].id).toBe(rom.id);
(0, vitest_1.expect)(body[0].filename).toBe('game.zip');
});
(0, vitest_1.it)('debería incluir información del juego asociado', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Test Game',
slug: 'test-game',
},
});
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'test-with-game.zip',
checksum: 'checksum-game-123',
size: 2048,
format: 'zip',
gameId: game.id,
},
});
const res = await app.inject({
method: 'GET',
url: '/api/roms',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
// Buscar el ROM que creamos por checksum
const createdRom = body.find((r) => r.checksum === 'checksum-game-123');
(0, vitest_1.expect)(createdRom).toBeDefined();
(0, vitest_1.expect)(createdRom.game).toBeDefined();
(0, vitest_1.expect)(createdRom.game.title).toBe('Test Game');
});
});
(0, vitest_1.describe)('GET /api/roms/:id', () => {
(0, vitest_1.it)('debería retornar un ROM existente', async () => {
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'game1.zip',
checksum: 'checksum1',
size: 1024,
format: 'zip',
},
});
const res = await app.inject({
method: 'GET',
url: `/api/roms/${rom.id}`,
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(body.id).toBe(rom.id);
(0, vitest_1.expect)(body.filename).toBe('game1.zip');
});
(0, vitest_1.it)('debería retornar 404 si el ROM no existe', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/roms/non-existing-id',
});
(0, vitest_1.expect)(res.statusCode).toBe(404);
(0, vitest_1.expect)(res.json()).toHaveProperty('error');
});
(0, vitest_1.it)('debería incluir el juego asociado al ROM', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Zelda',
slug: 'zelda',
},
});
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'zelda.zip',
checksum: 'checksum2',
size: 2048,
format: 'zip',
gameId: game.id,
},
});
const res = await app.inject({
method: 'GET',
url: `/api/roms/${rom.id}`,
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(body.game).toBeDefined();
(0, vitest_1.expect)(body.game.title).toBe('Zelda');
});
});
(0, vitest_1.describe)('PUT /api/roms/:id/game', () => {
(0, vitest_1.it)('debería vincular un juego a un ROM existente', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Mario',
slug: 'mario',
},
});
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'mario.zip',
checksum: 'checksum3',
size: 512,
format: 'zip',
},
});
const res = await app.inject({
method: 'PUT',
url: `/api/roms/${rom.id}/game`,
payload: {
gameId: game.id,
},
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(body.gameId).toBe(game.id);
(0, vitest_1.expect)(body.game.title).toBe('Mario');
});
(0, vitest_1.it)('debería devolver 400 si el gameId es inválido', async () => {
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'game.zip',
checksum: 'checksum4',
size: 1024,
format: 'zip',
},
});
const res = await app.inject({
method: 'PUT',
url: `/api/roms/${rom.id}/game`,
payload: {
gameId: 'invalid-game-id',
},
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
});
(0, vitest_1.it)('debería devolver 404 si el ROM no existe', async () => {
const game = await prisma_1.prisma.game.create({
data: {
title: 'Test',
slug: 'test',
},
});
const res = await app.inject({
method: 'PUT',
url: '/api/roms/non-existing-id/game',
payload: {
gameId: game.id,
},
});
(0, vitest_1.expect)(res.statusCode).toBe(404);
});
(0, vitest_1.it)('debería devolver 400 si falta gameId', async () => {
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'game.zip',
checksum: 'checksum5',
size: 1024,
format: 'zip',
},
});
const res = await app.inject({
method: 'PUT',
url: `/api/roms/${rom.id}/game`,
payload: {},
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
});
});
(0, vitest_1.describe)('DELETE /api/roms/:id', () => {
(0, vitest_1.it)('debería eliminar un ROM existente', async () => {
const rom = await prisma_1.prisma.romFile.create({
data: {
path: '/roms/',
filename: 'delete-me.zip',
checksum: 'checksum6',
size: 1024,
format: 'zip',
},
});
const res = await app.inject({
method: 'DELETE',
url: `/api/roms/${rom.id}`,
});
(0, vitest_1.expect)(res.statusCode).toBe(204);
// Verificar que el ROM fue eliminado
const deletedRom = await prisma_1.prisma.romFile.findUnique({
where: { id: rom.id },
});
(0, vitest_1.expect)(deletedRom).toBeNull();
});
(0, vitest_1.it)('debería devolver 404 si el ROM no existe', async () => {
const res = await app.inject({
method: 'DELETE',
url: '/api/roms/non-existing-id',
});
(0, vitest_1.expect)(res.statusCode).toBe(404);
});
});
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

19
backend/dist/tests/server.spec.js vendored Normal file
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@@ -0,0 +1,19 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const app_1 = require("../src/app");
(0, vitest_1.describe)('Server', () => {
(0, vitest_1.it)('GET /api/health devuelve 200 y { status: "ok" }', async () => {
const app = (0, app_1.buildApp)();
await app.ready();
const res = await app.inject({ method: 'GET', url: '/api/health' });
(0, vitest_1.expect)(res.statusCode).toBe(200);
(0, vitest_1.expect)(res.json()).toEqual({ status: 'ok' });
await app.close();
});
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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@@ -0,0 +1,55 @@
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const fs_1 = require("fs");
const path_1 = __importDefault(require("path"));
const child_process_1 = require("child_process");
const checksumService_1 = require("../../src/services/checksumService");
const archiveReader_1 = require("../../src/services/archiveReader");
const crypto_1 = require("crypto");
function hasBinary(bin) {
try {
(0, child_process_1.execSync)(`which ${bin}`, { stdio: 'ignore' });
return true;
}
catch (e) {
return false;
}
}
const wantIntegration = process.env.INTEGRATION === '1';
const canCreate = hasBinary('7z') || hasBinary('zip');
if (!wantIntegration) {
vitest_1.test.skip('archiveReader integration tests require INTEGRATION=1', () => { });
}
else if (!canCreate) {
vitest_1.test.skip('archiveReader integration tests skipped: no archive creation tool (7z or zip) available', () => { });
}
else {
(0, vitest_1.test)('reads entry from zip using system tools', async () => {
const tmpDir = await fs_1.promises.mkdtemp(path_1.default.join(process.cwd(), 'tmp-arc-'));
const inner = path_1.default.join(tmpDir, 'game.rom');
const content = 'QUASAR-INTEGRATION-TEST';
await fs_1.promises.writeFile(inner, content);
const archivePath = path_1.default.join(tmpDir, 'simple.zip');
// create zip using available tool
if (hasBinary('7z')) {
(0, child_process_1.execSync)(`7z a -tzip ${JSON.stringify(archivePath)} ${JSON.stringify(inner)}`, {
stdio: 'ignore',
});
}
else {
(0, child_process_1.execSync)(`zip -j ${JSON.stringify(archivePath)} ${JSON.stringify(inner)}`, {
stdio: 'ignore',
});
}
const stream = await (0, archiveReader_1.streamArchiveEntry)(archivePath, path_1.default.basename(inner));
(0, vitest_1.expect)(stream).not.toBeNull();
const hashes = await (0, checksumService_1.computeHashesFromStream)(stream);
const expectedMd5 = (0, crypto_1.createHash)('md5').update(content).digest('hex');
(0, vitest_1.expect)(hashes.md5).toBe(expectedMd5);
await fs_1.promises.rm(tmpDir, { recursive: true, force: true });
});
}

View File

@@ -0,0 +1,75 @@
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
// Mockeamos el módulo `child_process` para controlar las llamadas a `exec`.
vitest_1.vi.mock('child_process', () => ({ exec: vitest_1.vi.fn() }));
const child_process = __importStar(require("child_process"));
const archiveReader_1 = require("../../src/services/archiveReader");
(0, vitest_1.describe)('services/archiveReader', () => {
(0, vitest_1.it)('lista entradas usando 7z -slt', async () => {
const stdout = `Path = file1.txt\nSize = 123\nPacked Size = 0\n\nPath = dir/file2.bin\nSize = 456\nPacked Size = 0\n`;
child_process.exec.mockImplementation((cmd, cb) => {
cb(null, stdout, '');
return {};
});
const entries = await (0, archiveReader_1.listArchiveEntries)('/roms/archive.7z', console);
(0, vitest_1.expect)(entries.length).toBe(2);
(0, vitest_1.expect)(entries[0].name).toBe('file1.txt');
(0, vitest_1.expect)(entries[0].size).toBe(123);
child_process.exec.mockRestore?.();
});
(0, vitest_1.it)('usa unzip como fallback para zip cuando 7z falla', async () => {
child_process.exec
.mockImplementationOnce((cmd, cb) => {
// simular fallo de 7z
cb(new Error('7z not found'), '', '');
return {};
})
.mockImplementationOnce((cmd, cb) => {
// salida simulada de unzip -l
cb(null, ' 123 file1.txt\n 456 file2.bin\n', '');
return {};
});
const entries = await (0, archiveReader_1.listArchiveEntries)('/roms/archive.zip', console);
(0, vitest_1.expect)(entries.length).toBe(2);
(0, vitest_1.expect)(entries[0].name).toBe('file1.txt');
child_process.exec.mockRestore?.();
});
(0, vitest_1.it)('retorna vacío para formatos no soportados', async () => {
const entries = await (0, archiveReader_1.listArchiveEntries)('/roms/simple.bin');
(0, vitest_1.expect)(entries).toEqual([]);
});
});

View File

@@ -0,0 +1,89 @@
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const stream_1 = require("stream");
const events_1 = require("events");
vitest_1.vi.mock('child_process', () => ({ spawn: vitest_1.vi.fn() }));
const child_process = __importStar(require("child_process"));
const archiveReader_1 = require("../../src/services/archiveReader");
(0, vitest_1.afterEach)(() => {
vitest_1.vi.restoreAllMocks();
});
(0, vitest_1.describe)('services/archiveReader streamArchiveEntry', () => {
(0, vitest_1.it)('streams entry using 7z stdout', async () => {
const pass = new stream_1.PassThrough();
const proc = new events_1.EventEmitter();
proc.stdout = pass;
child_process.spawn.mockImplementation(() => proc);
// Emular producción de datos de forma asíncrona
setImmediate(() => {
pass.write(Buffer.from('content-from-7z'));
pass.end();
});
const stream = await (0, archiveReader_1.streamArchiveEntry)('/roms/archive.7z', 'path/file.txt');
(0, vitest_1.expect)(stream).not.toBeNull();
const chunks = [];
for await (const chunk of stream) {
chunks.push(Buffer.from(chunk));
}
(0, vitest_1.expect)(Buffer.concat(chunks).toString()).toBe('content-from-7z');
});
(0, vitest_1.it)('falls back to unzip -p when 7z throws', async () => {
const pass = new stream_1.PassThrough();
const proc2 = new events_1.EventEmitter();
proc2.stdout = pass;
child_process.spawn
.mockImplementationOnce(() => {
throw new Error('spawn ENOENT');
})
.mockImplementationOnce(() => proc2);
setImmediate(() => {
pass.write(Buffer.from('fallback-content'));
pass.end();
});
const stream = await (0, archiveReader_1.streamArchiveEntry)('/roms/archive.zip', 'file.dat');
(0, vitest_1.expect)(stream).not.toBeNull();
const chunks = [];
for await (const chunk of stream) {
chunks.push(Buffer.from(chunk));
}
(0, vitest_1.expect)(Buffer.concat(chunks).toString()).toBe('fallback-content');
});
(0, vitest_1.it)('returns null for unsupported formats', async () => {
const res = await (0, archiveReader_1.streamArchiveEntry)('/roms/archive.bin', 'entry');
(0, vitest_1.expect)(res).toBeNull();
});
});

View File

@@ -0,0 +1,23 @@
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const path_1 = __importDefault(require("path"));
const checksumService_1 = require("../../src/services/checksumService");
const fixturesDir = path_1.default.join(__dirname, '..', 'fixtures');
const simpleRom = path_1.default.join(fixturesDir, 'simple-rom.bin');
(0, vitest_1.describe)('services/checksumService', () => {
(0, vitest_1.it)('exporta computeHashes', () => {
(0, vitest_1.expect)(typeof checksumService_1.computeHashes).toBe('function');
});
(0, vitest_1.it)('calcula hashes', async () => {
const meta = await (0, checksumService_1.computeHashes)(simpleRom);
(0, vitest_1.expect)(meta).toBeDefined();
(0, vitest_1.expect)(meta.size).toBeGreaterThan(0);
(0, vitest_1.expect)(meta.md5).toBeDefined();
(0, vitest_1.expect)(meta.sha1).toBeDefined();
(0, vitest_1.expect)(meta.crc32).toBeDefined();
});
});

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@@ -0,0 +1,23 @@
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const stream_1 = require("stream");
const promises_1 = __importDefault(require("fs/promises"));
const path_1 = __importDefault(require("path"));
const checksumService_1 = require("../../src/services/checksumService");
(0, vitest_1.describe)('services/checksumService (stream)', () => {
(0, vitest_1.it)('computeHashesFromStream produces same result as computeHashes(file)', async () => {
const data = Buffer.from('quasar-stream-test');
const tmpDir = await promises_1.default.mkdtemp(path_1.default.join(process.cwd(), 'tmp-checksum-'));
const tmpFile = path_1.default.join(tmpDir, 'test.bin');
await promises_1.default.writeFile(tmpFile, data);
const expected = await (0, checksumService_1.computeHashes)(tmpFile);
const rs = stream_1.Readable.from([data]);
const actual = await (0, checksumService_1.computeHashesFromStream)(rs);
(0, vitest_1.expect)(actual).toEqual(expected);
await promises_1.default.rm(tmpDir, { recursive: true, force: true });
});
});

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const fs_1 = __importDefault(require("fs"));
const path_1 = __importDefault(require("path"));
const datVerifier_1 = require("../../src/services/datVerifier");
const FIXTURE = path_1.default.resolve('tests/fixtures/sample.dat.xml');
(0, vitest_1.describe)('services/datVerifier', () => {
(0, vitest_1.it)('parseDat parses simple DAT XML', () => {
const xml = fs_1.default.readFileSync(FIXTURE, 'utf8');
const dat = (0, datVerifier_1.parseDat)(xml);
(0, vitest_1.expect)(dat).toBeTruthy();
(0, vitest_1.expect)(Array.isArray(dat.games)).toBe(true);
(0, vitest_1.expect)(dat.games.length).toBe(2);
const g0 = dat.games[0];
(0, vitest_1.expect)(g0.name).toBe('Game Alpha');
(0, vitest_1.expect)(g0.roms.length).toBeGreaterThan(0);
(0, vitest_1.expect)(g0.roms[0].name).toBe('alpha1.bin');
(0, vitest_1.expect)(g0.roms[0].crc).toBeDefined();
(0, vitest_1.expect)(g0.roms[0].md5).toBeDefined();
const g1 = dat.games[1];
(0, vitest_1.expect)(g1.name).toBe('Game Beta');
(0, vitest_1.expect)(g1.roms.some((r) => r.name === 'beta2.rom')).toBe(true);
});
(0, vitest_1.it)('verifyHashesAgainstDat finds match by CRC', () => {
const xml = fs_1.default.readFileSync(FIXTURE, 'utf8');
const dat = (0, datVerifier_1.parseDat)(xml);
const match = (0, datVerifier_1.verifyHashesAgainstDat)(dat, { crc: 'DEADBEEF' });
(0, vitest_1.expect)(match).not.toBeNull();
(0, vitest_1.expect)(match?.gameName).toBe('Game Beta');
(0, vitest_1.expect)(match?.romName).toBe('beta1.rom');
(0, vitest_1.expect)(match?.matchedOn).toBe('crc');
});
(0, vitest_1.it)('verifyHashesAgainstDat finds match by MD5, SHA1 and size', () => {
const xml = fs_1.default.readFileSync(FIXTURE, 'utf8');
const dat = (0, datVerifier_1.parseDat)(xml);
const md5match = (0, datVerifier_1.verifyHashesAgainstDat)(dat, { md5: '11111111111111111111111111111111' });
(0, vitest_1.expect)(md5match).not.toBeNull();
(0, vitest_1.expect)(md5match?.gameName).toBe('Game Alpha');
(0, vitest_1.expect)(md5match?.romName).toBe('alpha1.bin');
(0, vitest_1.expect)(md5match?.matchedOn).toBe('md5');
const sha1match = (0, datVerifier_1.verifyHashesAgainstDat)(dat, {
sha1: 'bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb',
});
(0, vitest_1.expect)(sha1match).not.toBeNull();
(0, vitest_1.expect)(sha1match?.gameName).toBe('Game Alpha');
(0, vitest_1.expect)(sha1match?.romName).toBe('alpha2.bin');
(0, vitest_1.expect)(sha1match?.matchedOn).toBe('sha1');
const sizematch = (0, datVerifier_1.verifyHashesAgainstDat)(dat, { size: 4000 });
(0, vitest_1.expect)(sizematch).not.toBeNull();
(0, vitest_1.expect)(sizematch?.gameName).toBe('Game Beta');
(0, vitest_1.expect)(sizematch?.romName).toBe('beta2.rom');
(0, vitest_1.expect)(sizematch?.matchedOn).toBe('size');
});
(0, vitest_1.it)('verifyHashesAgainstDat returns null when no match', () => {
const xml = fs_1.default.readFileSync(FIXTURE, 'utf8');
const dat = (0, datVerifier_1.parseDat)(xml);
const noMatch = (0, datVerifier_1.verifyHashesAgainstDat)(dat, { md5: 'ffffffffffffffffffffffffffffffff' });
(0, vitest_1.expect)(noMatch).toBeNull();
});
});

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@@ -0,0 +1,69 @@
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const path_1 = __importDefault(require("path"));
const os_1 = __importDefault(require("os"));
const fs_1 = require("fs");
const vitest_1 = require("vitest");
vitest_1.vi.mock('../../src/services/archiveReader', () => ({ listArchiveEntries: vitest_1.vi.fn() }));
const fsScanner_1 = __importDefault(require("../../src/services/fsScanner"));
const archiveReader_1 = require("../../src/services/archiveReader");
(0, vitest_1.afterEach)(() => vitest_1.vi.restoreAllMocks());
(0, vitest_1.it)('expone entradas internas de archivos como items virtuales', async () => {
const tmpDir = await fs_1.promises.mkdtemp(path_1.default.join(os_1.default.tmpdir(), 'fsScanner-test-'));
const collectionFile = path_1.default.join(tmpDir, 'collection.zip');
await fs_1.promises.writeFile(collectionFile, '');
archiveReader_1.listArchiveEntries.mockResolvedValue([
{ name: 'inner/rom1.bin', size: 1234 },
]);
const results = await (0, fsScanner_1.default)(tmpDir);
const expectedPath = `${collectionFile}::inner/rom1.bin`;
const found = results.find((r) => r.path === expectedPath);
(0, vitest_1.expect)(found).toBeDefined();
(0, vitest_1.expect)(found.isArchiveEntry).toBe(true);
(0, vitest_1.expect)(found.containerPath).toBe(collectionFile);
(0, vitest_1.expect)(found.entryPath).toBe('inner/rom1.bin');
(0, vitest_1.expect)(found.filename).toBe('rom1.bin');
(0, vitest_1.expect)(found.format).toBe('bin');
await fs_1.promises.rm(tmpDir, { recursive: true, force: true });
});
(0, vitest_1.it)('ignora entradas con traversal o paths absolutos', async () => {
const tmpDir = await fs_1.promises.mkdtemp(path_1.default.join(os_1.default.tmpdir(), 'fsScanner-test-'));
const collectionFile = path_1.default.join(tmpDir, 'collection.zip');
await fs_1.promises.writeFile(collectionFile, '');
archiveReader_1.listArchiveEntries.mockResolvedValue([
{ name: '../evil.rom', size: 10 },
{ name: '/abs/evil.rom', size: 20 },
{ name: 'good/rom.bin', size: 30 },
]);
const results = await (0, fsScanner_1.default)(tmpDir);
const safePath = `${collectionFile}::good/rom.bin`;
(0, vitest_1.expect)(results.find((r) => r.path === safePath)).toBeDefined();
(0, vitest_1.expect)(results.find((r) => r.path === `${collectionFile}::../evil.rom`)).toBeUndefined();
(0, vitest_1.expect)(results.find((r) => r.path === `${collectionFile}::/abs/evil.rom`)).toBeUndefined();
await fs_1.promises.rm(tmpDir, { recursive: true, force: true });
});
(0, vitest_1.it)('respeta ARCHIVE_MAX_ENTRIES', async () => {
const tmpDir = await fs_1.promises.mkdtemp(path_1.default.join(os_1.default.tmpdir(), 'fsScanner-test-'));
const collectionFile = path_1.default.join(tmpDir, 'collection.zip');
await fs_1.promises.writeFile(collectionFile, '');
// Set env var temporarily
const prev = process.env.ARCHIVE_MAX_ENTRIES;
process.env.ARCHIVE_MAX_ENTRIES = '1';
archiveReader_1.listArchiveEntries.mockResolvedValue([
{ name: 'one.bin', size: 1 },
{ name: 'two.bin', size: 2 },
{ name: 'three.bin', size: 3 },
]);
const results = await (0, fsScanner_1.default)(tmpDir);
const matches = results.filter((r) => String(r.path).startsWith(collectionFile + '::'));
(0, vitest_1.expect)(matches.length).toBe(1);
// restore
if (prev === undefined)
delete process.env.ARCHIVE_MAX_ENTRIES;
else
process.env.ARCHIVE_MAX_ENTRIES = prev;
await fs_1.promises.rm(tmpDir, { recursive: true, force: true });
});

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@@ -0,0 +1,27 @@
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const path_1 = __importDefault(require("path"));
const fsScanner_1 = require("../../src/services/fsScanner");
const fixturesDir = path_1.default.join(__dirname, '..', 'fixtures');
const emptyDir = path_1.default.join(fixturesDir, 'empty');
(0, vitest_1.describe)('services/fsScanner', () => {
(0, vitest_1.it)('exporta scanDirectory', () => {
(0, vitest_1.expect)(typeof fsScanner_1.scanDirectory).toBe('function');
});
(0, vitest_1.it)('carpeta vacía devuelve array', async () => {
const res = await (0, fsScanner_1.scanDirectory)(emptyDir);
(0, vitest_1.expect)(Array.isArray(res)).toBe(true);
(0, vitest_1.expect)(res.length).toBe(0);
});
(0, vitest_1.it)('detecta simple-rom.bin', async () => {
const res = await (0, fsScanner_1.scanDirectory)(fixturesDir);
const found = res.find((r) => r.filename === 'simple-rom.bin' || r.name === 'simple-rom.bin');
(0, vitest_1.expect)(found).toBeTruthy();
(0, vitest_1.expect)(found.size).toBeGreaterThan(0);
(0, vitest_1.expect)(found.format).toBeDefined();
});
});

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const stream_1 = require("stream");
vitest_1.vi.mock('../../src/services/fsScanner', () => ({ scanDirectory: vitest_1.vi.fn() }));
vitest_1.vi.mock('../../src/services/archiveReader', () => ({ streamArchiveEntry: vitest_1.vi.fn() }));
vitest_1.vi.mock('../../src/plugins/prisma', () => ({
default: {
game: { findFirst: vitest_1.vi.fn(), create: vitest_1.vi.fn(), update: vitest_1.vi.fn() },
},
}));
const importService_1 = __importDefault(require("../../src/services/importService"));
const fsScanner_1 = require("../../src/services/fsScanner");
const archiveReader_1 = require("../../src/services/archiveReader");
const prisma_1 = __importDefault(require("../../src/plugins/prisma"));
const crypto_1 = require("crypto");
(0, vitest_1.beforeEach)(() => {
vitest_1.vi.restoreAllMocks();
});
(0, vitest_1.describe)('services/importService (archive entries)', () => {
(0, vitest_1.it)('procesa una entrada interna usando streamArchiveEntry y crea Game con source=rom', async () => {
const files = [
{
path: '/roms/collection.zip::inner/rom1.bin',
containerPath: '/roms/collection.zip',
entryPath: 'inner/rom1.bin',
filename: 'rom1.bin',
name: 'inner/rom1.bin',
size: 123,
format: 'bin',
isArchiveEntry: true,
},
];
const data = Buffer.from('import-archive-test');
fsScanner_1.scanDirectory.mockResolvedValue(files);
archiveReader_1.streamArchiveEntry.mockResolvedValue(stream_1.Readable.from([data]));
prisma_1.default.game.findFirst.mockResolvedValue(null);
prisma_1.default.game.create.mockResolvedValue({
id: 77,
title: 'ROM1',
slug: 'rom1',
});
const md5 = (0, crypto_1.createHash)('md5').update(data).digest('hex');
const summary = await (0, importService_1.default)({ dir: '/roms', persist: true });
(0, vitest_1.expect)(archiveReader_1.streamArchiveEntry.mock.calls.length).toBe(1);
(0, vitest_1.expect)(archiveReader_1.streamArchiveEntry.mock.calls[0][0]).toBe('/roms/collection.zip');
(0, vitest_1.expect)(archiveReader_1.streamArchiveEntry.mock.calls[0][1]).toBe('inner/rom1.bin');
(0, vitest_1.expect)(prisma_1.default.game.findFirst.mock.calls[0][0]).toEqual({
where: { source: 'rom', romChecksum: md5 },
});
(0, vitest_1.expect)(prisma_1.default.game.create.mock.calls[0][0]).toEqual({
data: {
title: 'ROM1',
slug: 'rom1-1234567890123',
source: 'rom',
romPath: '/roms/collection.zip::inner/rom1.bin',
romFilename: 'rom1.bin',
romSize: 123,
romChecksum: md5,
romFormat: 'bin',
romHashes: vitest_1.expect.any(String),
addedAt: vitest_1.expect.any(Date),
lastSeenAt: vitest_1.expect.any(Date),
},
});
(0, vitest_1.expect)(summary).toEqual({ processed: 1, createdCount: 1, upserted: 0 });
});
});

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
vitest_1.vi.mock('../../src/services/fsScanner', () => ({
scanDirectory: vitest_1.vi.fn(),
}));
vitest_1.vi.mock('../../src/services/checksumService', () => ({
computeHashes: vitest_1.vi.fn(),
}));
vitest_1.vi.mock('../../src/plugins/prisma', () => ({
default: {
game: { findFirst: vitest_1.vi.fn(), create: vitest_1.vi.fn(), update: vitest_1.vi.fn() },
},
}));
const importService_1 = require("../../src/services/importService");
const fsScanner_1 = require("../../src/services/fsScanner");
const checksumService_1 = require("../../src/services/checksumService");
const prisma_1 = __importDefault(require("../../src/plugins/prisma"));
(0, vitest_1.describe)('services/importService', () => {
(0, vitest_1.beforeEach)(() => {
vitest_1.vi.clearAllMocks();
});
(0, vitest_1.it)('exporta createSlug e importDirectory', () => {
(0, vitest_1.expect)(typeof importService_1.createSlug).toBe('function');
(0, vitest_1.expect)(typeof importService_1.importDirectory).toBe('function');
});
(0, vitest_1.it)('cuando hay un archivo y persist:true crea Game con source=rom y devuelve resumen', async () => {
const files = [
{
path: '/roms/Sonic.bin',
filename: 'Sonic.bin',
name: 'Sonic.bin',
size: 123,
format: 'bin',
isArchive: false,
},
];
const hashes = { size: 123, md5: 'md5-abc', sha1: 'sha1-abc', crc32: 'abcd' };
fsScanner_1.scanDirectory.mockResolvedValue(files);
checksumService_1.computeHashes.mockResolvedValue(hashes);
prisma_1.default.game.findFirst.mockResolvedValue(null);
prisma_1.default.game.create.mockResolvedValue({
id: 77,
title: 'Sonic',
slug: 'sonic',
});
const summary = await (0, importService_1.importDirectory)({ dir: '/roms', persist: true });
(0, vitest_1.expect)(fsScanner_1.scanDirectory.mock.calls[0][0]).toBe('/roms');
(0, vitest_1.expect)(checksumService_1.computeHashes.mock.calls[0][0]).toBe('/roms/Sonic.bin');
(0, vitest_1.expect)(prisma_1.default.game.findFirst.mock.calls[0][0]).toEqual({
where: { source: 'rom', romChecksum: 'md5-abc' },
});
(0, vitest_1.expect)(prisma_1.default.game.create.mock.calls[0][0]).toEqual({
data: {
title: 'Sonic',
slug: 'sonic-1234567890123',
source: 'rom',
romPath: '/roms/Sonic.bin',
romFilename: 'Sonic.bin',
romSize: 123,
romChecksum: 'md5-abc',
romFormat: 'bin',
romHashes: JSON.stringify(hashes),
addedAt: vitest_1.expect.any(Date),
lastSeenAt: vitest_1.expect.any(Date),
},
});
(0, vitest_1.expect)(summary).toEqual({ processed: 1, createdCount: 1, upserted: 0 });
});
(0, vitest_1.it)('cuando el juego ya existe (mismo checksum), actualiza lastSeenAt', async () => {
const files = [
{
path: '/roms/Sonic.bin',
filename: 'Sonic.bin',
name: 'Sonic.bin',
size: 123,
format: 'bin',
isArchive: false,
},
];
const hashes = { size: 123, md5: 'md5-abc', sha1: 'sha1-abc', crc32: 'abcd' };
fsScanner_1.scanDirectory.mockResolvedValue(files);
checksumService_1.computeHashes.mockResolvedValue(hashes);
prisma_1.default.game.findFirst.mockResolvedValue({
id: 77,
title: 'Sonic',
slug: 'sonic',
});
prisma_1.default.game.update.mockResolvedValue({
id: 77,
title: 'Sonic',
slug: 'sonic',
});
const summary = await (0, importService_1.importDirectory)({ dir: '/roms', persist: true });
(0, vitest_1.expect)(prisma_1.default.game.update.mock.calls[0][0]).toEqual({
where: { id: 77 },
data: {
lastSeenAt: vitest_1.expect.any(Date),
romHashes: JSON.stringify(hashes),
},
});
(0, vitest_1.expect)(summary).toEqual({ processed: 1, createdCount: 0, upserted: 1 });
});
(0, vitest_1.it)('cuando persist=false no guarda nada en la base de datos', async () => {
const files = [
{
path: '/roms/Sonic.bin',
filename: 'Sonic.bin',
name: 'Sonic.bin',
size: 123,
format: 'bin',
isArchive: false,
},
];
const hashes = { size: 123, md5: 'md5-abc', sha1: 'sha1-abc', crc32: 'abcd' };
fsScanner_1.scanDirectory.mockResolvedValue(files);
checksumService_1.computeHashes.mockResolvedValue(hashes);
const summary = await (0, importService_1.importDirectory)({ dir: '/roms', persist: false });
(0, vitest_1.expect)(prisma_1.default.game.findFirst).not.toHaveBeenCalled();
(0, vitest_1.expect)(prisma_1.default.game.create).not.toHaveBeenCalled();
(0, vitest_1.expect)(prisma_1.default.game.update).not.toHaveBeenCalled();
(0, vitest_1.expect)(summary).toEqual({ processed: 1, createdCount: 0, upserted: 0 });
});
});

View File

@@ -0,0 +1,103 @@
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
vitest_1.vi.mock('../../src/services/igdbClient', () => ({
searchGames: vitest_1.vi.fn(),
getGameById: vitest_1.vi.fn(),
}));
vitest_1.vi.mock('../../src/services/rawgClient', () => ({
searchGames: vitest_1.vi.fn(),
getGameById: vitest_1.vi.fn(),
}));
vitest_1.vi.mock('../../src/services/thegamesdbClient', () => ({
searchGames: vitest_1.vi.fn(),
getGameById: vitest_1.vi.fn(),
}));
const igdb = __importStar(require("../../src/services/igdbClient"));
const rawg = __importStar(require("../../src/services/rawgClient"));
const tgdb = __importStar(require("../../src/services/thegamesdbClient"));
const metadataService_1 = require("../../src/services/metadataService");
(0, vitest_1.describe)('services/metadataService', () => {
(0, vitest_1.beforeEach)(() => {
vitest_1.vi.clearAllMocks();
});
(0, vitest_1.it)('prioriza IGDB cuando hay resultados', async () => {
igdb.searchGames.mockResolvedValue([
{
id: 11,
name: 'Sonic',
slug: 'sonic',
releaseDate: '1991-06-23',
genres: ['Platform'],
coverUrl: 'http://img',
source: 'igdb',
},
]);
rawg.searchGames.mockResolvedValue([]);
tgdb.searchGames.mockResolvedValue([]);
const res = await (0, metadataService_1.enrichGame)({ title: 'Sonic' });
(0, vitest_1.expect)(res).not.toBeNull();
(0, vitest_1.expect)(res?.source).toBe('igdb');
(0, vitest_1.expect)(res?.externalIds.igdb).toBe(11);
(0, vitest_1.expect)(res?.title).toBe('Sonic');
});
(0, vitest_1.it)('cae a RAWG cuando IGDB no responde resultados', async () => {
igdb.searchGames.mockResolvedValue([]);
rawg.searchGames.mockResolvedValue([
{
id: 22,
name: 'Sonic (rawg)',
slug: 'sonic-rawg',
releaseDate: '1991-06-23',
genres: ['Platform'],
coverUrl: 'http://img',
source: 'rawg',
},
]);
tgdb.searchGames.mockResolvedValue([]);
const res = await (0, metadataService_1.enrichGame)({ title: 'Sonic' });
(0, vitest_1.expect)(res).not.toBeNull();
(0, vitest_1.expect)(res?.source).toBe('rawg');
(0, vitest_1.expect)(res?.externalIds.rawg).toBe(22);
});
(0, vitest_1.it)('retorna null si no hay resultados en ninguna API', async () => {
igdb.searchGames.mockResolvedValue([]);
rawg.searchGames.mockResolvedValue([]);
tgdb.searchGames.mockResolvedValue([]);
const res = await (0, metadataService_1.enrichGame)({ title: 'Juego inexistente' });
(0, vitest_1.expect)(res).toBeNull();
});
});

24
backend/dist/tests/setup.js vendored Normal file
View File

@@ -0,0 +1,24 @@
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const dotenv_1 = __importDefault(require("dotenv"));
const child_process_1 = require("child_process");
// Cargar variables de entorno desde .env
dotenv_1.default.config();
// Ejecutar migraciones de Prisma antes de los tests
try {
(0, child_process_1.execSync)('npx prisma migrate deploy', {
cwd: process.cwd(),
stdio: 'inherit',
});
}
catch (error) {
console.error('Failed to run Prisma migrations:', error);
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-12
*/