feat: add UI components for alert dialog, badge, checkbox, dialog, label, select, sheet, table, textarea
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- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities.
- Created Badge component with variant support for different styles.
- Developed Checkbox component with custom styling and indicator.
- Added Dialog component with trigger, close, overlay, content, header, footer, title, and description.
- Introduced Label component for form elements.
- Built Select component with trigger, content, group, item, label, separator, and scroll buttons.
- Created Sheet component with trigger, close, overlay, content, header, footer, title, and description.
- Implemented Table component with header, body, footer, row, head, cell, and caption.
- Added Textarea component with custom styling.
- Established API service for game management with CRUD operations and metadata search functionalities.
- Updated dependencies in package lock files.
This commit is contained in:
2026-03-18 19:21:36 +01:00
parent b92cc19137
commit a07096d7c7
95 changed files with 8176 additions and 615 deletions

32
backend/dist/src/app.js vendored Normal file
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.buildApp = buildApp;
const fastify_1 = __importDefault(require("fastify"));
const cors_1 = __importDefault(require("@fastify/cors"));
const helmet_1 = __importDefault(require("@fastify/helmet"));
const rate_limit_1 = __importDefault(require("@fastify/rate-limit"));
const health_1 = __importDefault(require("./routes/health"));
const import_1 = __importDefault(require("./routes/import"));
const games_1 = __importDefault(require("./routes/games"));
const metadata_1 = __importDefault(require("./routes/metadata"));
function buildApp() {
const app = (0, fastify_1.default)({
logger: false,
});
void app.register(cors_1.default, { origin: true });
void app.register(helmet_1.default);
void app.register(rate_limit_1.default, { max: 1000, timeWindow: '1 minute' });
void app.register(health_1.default, { prefix: '/api' });
void app.register(import_1.default, { prefix: '/api' });
void app.register(games_1.default, { prefix: '/api' });
void app.register(metadata_1.default, { prefix: '/api' });
return app;
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.IMPORT_CONCURRENCY = void 0;
const os_1 = __importDefault(require("os"));
const envVal = Number.parseInt(process.env.IMPORT_CONCURRENCY ?? '', 10);
exports.IMPORT_CONCURRENCY = Number.isFinite(envVal) && envVal > 0 ? envVal : Math.min(8, Math.max(1, os_1.default.cpus().length - 1));
exports.default = exports.IMPORT_CONCURRENCY;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GamesController = void 0;
const prisma_1 = require("../plugins/prisma");
class GamesController {
/**
* Listar todos los juegos con sus plataformas y compras
*/
static async listGames() {
return await prisma_1.prisma.game.findMany({
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
orderBy: {
title: 'asc',
},
});
}
/**
* Obtener un juego por ID
*/
static async getGameById(id) {
const game = await prisma_1.prisma.game.findUnique({
where: { id },
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
artworks: true,
tags: true,
},
});
if (!game) {
throw new Error('Juego no encontrado');
}
return game;
}
/**
* Listar juegos por fuente (rom, manual, igdb, rawg, etc.)
*/
static async listGamesBySource(source) {
return await prisma_1.prisma.game.findMany({
where: { source },
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
orderBy: {
title: 'asc',
},
});
}
/**
* Crear un juego nuevo
*/
static async createGame(input) {
const { title, platformId, description, priceCents, currency, store, date, condition, source, sourceId, } = input;
// Generar slug basado en el título
const slug = title
.toLowerCase()
.replace(/\s+/g, '-')
.replace(/[^\w-]/g, '');
const gameData = {
title,
slug: `${slug}-${Date.now()}`, // Hacer slug único agregando timestamp
description: description || null,
source: source || 'manual',
sourceId: sourceId || null,
};
// Si se proporciona una plataforma, crearla en gamePlatforms
if (platformId) {
gameData.gamePlatforms = {
create: {
platformId,
},
};
}
// Si se proporciona precio, crear en purchases
if (priceCents) {
gameData.purchases = {
create: {
priceCents,
currency: currency || 'USD',
store: store || null,
date: date ? new Date(date) : new Date(),
},
};
}
return await prisma_1.prisma.game.create({
data: gameData,
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
}
/**
* Actualizar un juego existente
*/
static async updateGame(id, input) {
const { title, platformId, description, priceCents, currency, store, date, source, sourceId } = input;
const updateData = {};
if (title !== undefined) {
updateData.title = title;
// Regenerar slug si cambia el título
const slug = title
.toLowerCase()
.replace(/\s+/g, '-')
.replace(/[^\w-]/g, '');
updateData.slug = `${slug}-${Date.now()}`;
}
if (description !== undefined) {
updateData.description = description;
}
if (source !== undefined) {
updateData.source = source;
}
if (sourceId !== undefined) {
updateData.sourceId = sourceId;
}
const game = await prisma_1.prisma.game.update({
where: { id },
data: updateData,
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
// Si se actualiza plataforma, sincronizar
if (platformId !== undefined) {
// Eliminar relaciones antiguas
await prisma_1.prisma.gamePlatform.deleteMany({
where: { gameId: id },
});
// Crear nueva relación si se proporcionó platformId
if (platformId) {
await prisma_1.prisma.gamePlatform.create({
data: {
gameId: id,
platformId,
},
});
}
}
// Si se actualiza precio, agregar nueva compra (crear histórico)
if (priceCents !== undefined) {
await prisma_1.prisma.purchase.create({
data: {
gameId: id,
priceCents,
currency: currency || 'USD',
store: store || null,
date: date ? new Date(date) : new Date(),
},
});
}
// Retornar el juego actualizado
return await prisma_1.prisma.game.findUniqueOrThrow({
where: { id },
include: {
gamePlatforms: {
include: {
platform: true,
},
},
purchases: true,
},
});
}
/**
* Eliminar un juego (y sus relaciones en cascada)
*/
static async deleteGame(id) {
// Validar que el juego existe
const game = await prisma_1.prisma.game.findUnique({ where: { id } });
if (!game) {
throw new Error('Juego no encontrado');
}
// Eliminar todas las relaciones (Prisma maneja cascada según schema)
await prisma_1.prisma.game.delete({
where: { id },
});
return { message: 'Juego eliminado correctamente' };
}
}
exports.GamesController = GamesController;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-03-18
* Actualizado para soportar fuente (source) en juegos
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const dotenv_1 = __importDefault(require("dotenv"));
const app_1 = require("./app");
dotenv_1.default.config();
const port = Number(process.env.PORT ?? 3000);
const app = (0, app_1.buildApp)();
const start = async () => {
try {
await app.listen({ port, host: '0.0.0.0' });
// eslint-disable-next-line no-console
console.log(`Server listening on http://0.0.0.0:${port}`);
}
catch (err) {
app.log.error(err);
process.exit(1);
}
};
// Start only when run directly (avoids starting during tests)
if (require.main === module) {
start();
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.runner = exports.ImportRunner = void 0;
const config_1 = require("../config");
class ImportRunner {
constructor(concurrency) {
this.queue = [];
this.runningCount = 0;
this.completedCount = 0;
this.isRunning = false;
this.stopped = false;
this.concurrency = Math.max(1, concurrency ?? config_1.IMPORT_CONCURRENCY);
}
start() {
if (this.isRunning)
return;
this.isRunning = true;
this.stopped = false;
this._processQueue();
}
async stopAndWait() {
this.stop();
// wait until any running tasks finish
while (this.runningCount > 0) {
await new Promise((res) => setImmediate(res));
}
}
stop() {
if (this.stopped)
return;
this.isRunning = false;
this.stopped = true;
// reject and count all pending tasks (schedule rejection to avoid unhandled rejections)
while (this.queue.length > 0) {
const task = this.queue.shift();
this.completedCount++;
// attach a noop catch so Node doesn't treat the rejection as unhandled
if (task.promise) {
task.promise.catch(() => { });
}
setImmediate(() => {
try {
task.reject(new Error('ImportRunner stopped'));
}
catch (e) {
// noop
}
});
}
}
enqueue(fn) {
if (this.stopped) {
return Promise.reject(new Error('ImportRunner stopped'));
}
let resolveFn;
let rejectFn;
const p = new Promise((res, rej) => {
resolveFn = res;
rejectFn = rej;
});
this.queue.push({ fn, resolve: resolveFn, reject: rejectFn, promise: p });
// start or continue processing immediately so the first task begins right away
if (!this.isRunning) {
this.start();
}
else {
this._processQueue();
}
return p;
}
getStatus() {
return {
queued: this.queue.length,
running: this.runningCount,
completed: this.completedCount,
concurrency: this.concurrency,
};
}
_processQueue() {
if (!this.isRunning)
return;
while (this.runningCount < this.concurrency && this.queue.length > 0) {
const task = this.queue.shift();
const result = Promise.resolve().then(() => task.fn());
this.runningCount++;
result
.then((res) => {
this.runningCount--;
this.completedCount++;
try {
task.resolve(res);
}
catch (e) {
// noop
}
setImmediate(() => this._processQueue());
})
.catch((err) => {
this.runningCount--;
this.completedCount++;
console.error(err);
try {
task.reject(err);
}
catch (e) {
// noop
}
setImmediate(() => this._processQueue());
});
}
}
}
exports.ImportRunner = ImportRunner;
exports.runner = new ImportRunner();
exports.runner.start();
exports.default = exports.runner;

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.detectFormat = detectFormat;
const path_1 = __importDefault(require("path"));
function detectFormat(filename) {
const ext = path_1.default.extname(filename || '').toLowerCase();
if (!ext)
return 'bin';
const map = {
'.zip': 'zip',
'.7z': '7z',
'.chd': 'chd',
};
return map[ext] ?? ext.replace(/^\./, '');
}
exports.default = detectFormat;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.prisma = void 0;
const client_1 = require("@prisma/client");
const prisma = new client_1.PrismaClient();
exports.prisma = prisma;
exports.default = prisma;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

113
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const gamesController_1 = require("../controllers/gamesController");
const gameValidator_1 = require("../validators/gameValidator");
const zod_1 = require("zod");
async function gamesRoutes(app) {
/**
* GET /api/games
* Listar todos los juegos
*/
app.get('/games', async (request, reply) => {
const games = await gamesController_1.GamesController.listGames();
return reply.code(200).send(games);
});
/**
* GET /api/games/:id
* Obtener un juego por ID
*/
app.get('/games/:id', async (request, reply) => {
try {
const game = await gamesController_1.GamesController.getGameById(request.params.id);
return reply.code(200).send(game);
}
catch (error) {
if (error instanceof Error && error.message.includes('no encontrado')) {
return reply.code(404).send({
error: 'Juego no encontrado',
});
}
throw error;
}
});
/**
* POST /api/games
* Crear un nuevo juego
*/
app.post('/games', async (request, reply) => {
try {
// Validar entrada con Zod
const validated = gameValidator_1.createGameSchema.parse(request.body);
const game = await gamesController_1.GamesController.createGame(validated);
return reply.code(201).send(game);
}
catch (error) {
if (error instanceof zod_1.ZodError) {
return reply.code(400).send({
error: 'Validación fallida',
details: error.errors,
});
}
throw error;
}
});
/**
* PUT /api/games/:id
* Actualizar un juego existente
*/
app.put('/games/:id', async (request, reply) => {
try {
// Validar entrada con Zod
const validated = gameValidator_1.updateGameSchema.parse(request.body);
const game = await gamesController_1.GamesController.updateGame(request.params.id, validated);
return reply.code(200).send(game);
}
catch (error) {
if (error instanceof zod_1.ZodError) {
return reply.code(400).send({
error: 'Validación fallida',
details: error.errors,
});
}
if (error instanceof Error && error.message.includes('not found')) {
return reply.code(404).send({
error: 'Juego no encontrado',
});
}
throw error;
}
});
/**
* DELETE /api/games/:id
* Eliminar un juego
*/
app.delete('/games/:id', async (request, reply) => {
try {
await gamesController_1.GamesController.deleteGame(request.params.id);
return reply.code(204).send();
}
catch (error) {
if (error instanceof Error && error.message.includes('no encontrado')) {
return reply.code(404).send({
error: 'Juego no encontrado',
});
}
throw error;
}
});
/**
* GET /api/games/source/:source
* Listar juegos por fuente (rom, manual, igdb, rawg, etc.)
*/
app.get('/games/source/:source', async (request, reply) => {
const games = await gamesController_1.GamesController.listGamesBySource(request.params.source);
return reply.code(200).send(games);
});
}
exports.default = gamesRoutes;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-03-18
* Actualizado para soportar fuente (source) en juegos
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = healthRoutes;
async function healthRoutes(app) {
app.get('/health', async () => ({ status: 'ok' }));
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-07
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = importRoutes;
const importRunner_1 = require("../jobs/importRunner");
const importService_1 = require("../services/importService");
async function importRoutes(app) {
app.post('/import/scan', async (request, reply) => {
const body = request.body;
// Encolar el job en background
setImmediate(() => {
importRunner_1.runner
.enqueue(async () => {
// no await here; background task. Pasamos el logger de Fastify para
// que los mensajes de advertencia se integren con el sistema de logs.
return (0, importService_1.importDirectory)({ dir: body?.dir, persist: body?.persist }, app.log);
})
.catch((err) => {
app.log.warn({ err }, 'Background import task failed');
});
});
// Responder inmediatamente
reply.code(202).send({ status: 'queued' });
});
}

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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const metadataService = __importStar(require("../services/metadataService"));
const zod_1 = require("zod");
const zod_2 = require("zod");
// Esquema de validación para parámetros de búsqueda
const searchMetadataSchema = zod_1.z.object({
q: zod_1.z.string().min(1, 'El parámetro de búsqueda es requerido'),
platform: zod_1.z.string().optional(),
});
async function metadataRoutes(app) {
/**
* GET /api/metadata/search?q=query&platform=optional
* Buscar metadata de juegos
*/
app.get('/metadata/search', async (request, reply) => {
try {
// Validar parámetros de query con Zod
const validated = searchMetadataSchema.parse(request.query);
// Llamar a metadataService
const result = await metadataService.enrichGame({
title: validated.q,
platform: validated.platform,
});
// Si hay resultado, devolver como array; si no, devolver array vacío
return reply.code(200).send(result ? [result] : []);
}
catch (error) {
if (error instanceof zod_2.ZodError) {
return reply.code(400).send({
error: 'Parámetros de búsqueda inválidos',
details: error.errors,
});
}
throw error;
}
});
}
exports.default = metadataRoutes;
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.listArchiveEntries = listArchiveEntries;
exports.streamArchiveEntry = streamArchiveEntry;
/**
* Servicio: archiveReader
*
* Lista el contenido de contenedores comunes (ZIP, 7z) sin necesidad de
* extraerlos completamente. Intenta usar la utilidad `7z` (7-Zip) con la
* opción `-slt` para obtener un listado con metadatos; si falla y el archivo
* es ZIP, intenta usar `unzip -l` como fallback.
*
* La función principal exportada es `listArchiveEntries(filePath, logger)` y
* devuelve un array de objetos `{ name, size }` con las entradas encontradas.
*
* Nota: este servicio depende de binarios del sistema (`7z`, `unzip`) cuando
* se trabaja con formatos comprimidos. En entornos de CI/producción debe
* asegurarse la presencia de dichas utilidades o los tests deben mockear
* las llamadas a `child_process.exec`.
*/
const path_1 = __importDefault(require("path"));
const child_process_1 = require("child_process");
async function listArchiveEntries(filePath, logger = console) {
const ext = path_1.default.extname(filePath).toLowerCase().replace(/^\./, '');
if (!['zip', '7z'].includes(ext))
return [];
const execCmd = (cmd) => new Promise((resolve, reject) => {
(0, child_process_1.exec)(cmd, (err, stdout, stderr) => {
if (err)
return reject(err);
resolve({ stdout: String(stdout), stderr: String(stderr) });
});
});
// Intentamos 7z -slt (salida técnica fácil de parsear)
const try7z = async () => {
const { stdout } = await execCmd(`7z l -slt ${JSON.stringify(filePath)}`);
const blocks = String(stdout).split(/\r?\n\r?\n/);
const entries = [];
for (const block of blocks) {
const lines = block.split(/\r?\n/);
const pathLine = lines.find((l) => l.startsWith('Path = '));
if (!pathLine)
continue;
const name = pathLine.replace(/^Path = /, '').trim();
const sizeLine = lines.find((l) => l.startsWith('Size = '));
const size = sizeLine ? parseInt(sizeLine.replace(/^Size = /, ''), 10) || 0 : 0;
entries.push({ name, size });
}
return entries;
};
try {
return await try7z();
}
catch (err) {
logger.warn?.({ err, filePath }, 'archiveReader: 7z failed, attempting fallback');
if (ext === 'zip') {
try {
const { stdout } = await execCmd(`unzip -l ${JSON.stringify(filePath)}`);
const lines = String(stdout).split(/\r?\n/);
const entries = [];
for (const line of lines) {
// línea típica: " 12345 path/to/file.bin"
const m = line.match(/^\s*(\d+)\s+(.+)$/);
if (m) {
const size = parseInt(m[1], 10);
const name = m[2].trim();
entries.push({ name, size });
}
}
return entries;
}
catch (err2) {
logger.warn?.({ err2, filePath }, 'archiveReader: unzip fallback failed');
return [];
}
}
return [];
}
}
async function streamArchiveEntry(filePath, entryPath, logger = console) {
const ext = path_1.default.extname(filePath).toLowerCase().replace(/^\./, '');
if (!['zip', '7z'].includes(ext))
return null;
const waitForStreamOrError = (proc) => new Promise((resolve) => {
let settled = false;
const onProcError = () => {
if (settled)
return;
settled = true;
resolve(null);
};
const onStdoutError = () => {
if (settled)
return;
settled = true;
resolve(null);
};
const onData = () => {
if (settled)
return;
settled = true;
try {
proc.removeListener('error', onProcError);
}
catch (e) { }
if (proc.stdout && proc.stdout.removeListener) {
try {
proc.stdout.removeListener('error', onStdoutError);
proc.stdout.removeListener('readable', onData);
proc.stdout.removeListener('data', onData);
}
catch (e) { }
}
resolve(proc.stdout);
};
proc.once('error', onProcError);
if (proc.stdout && proc.stdout.once) {
proc.stdout.once('error', onStdoutError);
proc.stdout.once('readable', onData);
proc.stdout.once('data', onData);
}
else {
// no stdout available
resolve(null);
}
proc.once('close', () => {
if (!settled) {
settled = true;
resolve(null);
}
});
});
// Try 7z first
try {
let proc;
try {
proc = (0, child_process_1.spawn)('7z', ['x', '-so', filePath, entryPath]);
}
catch (err) {
throw err;
}
const stream = await waitForStreamOrError(proc);
if (stream)
return stream;
}
catch (err) {
logger.warn?.({ err, filePath }, 'archiveReader: 7z spawn failed');
}
// Fallback for zip
if (ext === 'zip') {
try {
const proc2 = (0, child_process_1.spawn)('unzip', ['-p', filePath, entryPath]);
const stream2 = await waitForStreamOrError(proc2);
if (stream2)
return stream2;
}
catch (err2) {
logger.warn?.({ err2, filePath }, 'archiveReader: unzip spawn failed');
}
}
return null;
}
exports.default = { listArchiveEntries, streamArchiveEntry };

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.computeHashes = computeHashes;
exports.computeHashesFromStream = computeHashesFromStream;
/**
* Servicio: checksumService
*
* Calcula sumas y metadatos de un fichero de forma eficiente usando streams.
* Las funciones principales procesan el archivo en streaming para producir:
* - `md5` (hex)
* - `sha1` (hex)
* - `crc32` (hex, 8 caracteres)
* - `size` (bytes)
*
* `computeHashes(filePath)` devuelve un objeto con los valores anteriores y
* está pensado para usarse durante la importación/normalización de ROMs.
*/
const fs_1 = __importDefault(require("fs"));
const crypto_1 = require("crypto");
function makeCRCTable() {
const table = new Uint32Array(256);
for (let n = 0; n < 256; n++) {
let c = n;
for (let k = 0; k < 8; k++) {
if (c & 1)
c = 0xedb88320 ^ (c >>> 1);
else
c = c >>> 1;
}
table[n] = c >>> 0;
}
return table;
}
const CRC_TABLE = makeCRCTable();
function updateCrc(crc, buf) {
let c = crc >>> 0;
for (let i = 0; i < buf.length; i++) {
c = (CRC_TABLE[(c ^ buf[i]) & 0xff] ^ (c >>> 8)) >>> 0;
}
return c >>> 0;
}
async function computeHashes(filePath) {
return new Promise((resolve, reject) => {
const md5 = (0, crypto_1.createHash)('md5');
const sha1 = (0, crypto_1.createHash)('sha1');
let size = 0;
let crc = 0xffffffff >>> 0;
const rs = fs_1.default.createReadStream(filePath);
rs.on('error', (err) => reject(err));
rs.on('data', (chunk) => {
md5.update(chunk);
sha1.update(chunk);
size += chunk.length;
crc = updateCrc(crc, chunk);
});
rs.on('end', () => {
const md5sum = md5.digest('hex');
const sha1sum = sha1.digest('hex');
const final = (crc ^ 0xffffffff) >>> 0;
const crcHex = final.toString(16).padStart(8, '0').toLowerCase();
resolve({ size, md5: md5sum, sha1: sha1sum, crc32: crcHex });
});
});
}
async function computeHashesFromStream(rs) {
return new Promise((resolve, reject) => {
const md5 = (0, crypto_1.createHash)('md5');
const sha1 = (0, crypto_1.createHash)('sha1');
let size = 0;
let crc = 0xffffffff >>> 0;
let settled = false;
const cleanup = () => {
try {
rs.removeListener('error', onError);
rs.removeListener('data', onData);
rs.removeListener('end', onEnd);
rs.removeListener('close', onClose);
}
catch (e) { }
};
const finalize = () => {
if (settled)
return;
settled = true;
cleanup();
const md5sum = md5.digest('hex');
const sha1sum = sha1.digest('hex');
const final = (crc ^ 0xffffffff) >>> 0;
const crcHex = final.toString(16).padStart(8, '0').toLowerCase();
resolve({ size, md5: md5sum, sha1: sha1sum, crc32: crcHex });
};
const onError = (err) => {
if (settled)
return;
settled = true;
cleanup();
reject(err);
};
const onData = (chunk) => {
md5.update(chunk);
sha1.update(chunk);
size += chunk.length;
crc = updateCrc(crc, chunk);
};
const onEnd = () => finalize();
const onClose = () => finalize();
rs.on('error', onError);
rs.on('data', onData);
rs.on('end', onEnd);
rs.on('close', onClose);
});
}
exports.default = computeHashes;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.parseDat = parseDat;
exports.verifyHashesAgainstDat = verifyHashesAgainstDat;
const fast_xml_parser_1 = require("fast-xml-parser");
function ensureArray(v) {
if (v === undefined || v === null)
return [];
return Array.isArray(v) ? v : [v];
}
function normalizeHex(v) {
if (!v)
return undefined;
return v.trim().toLowerCase();
}
function parseDat(xml) {
const parser = new fast_xml_parser_1.XMLParser({
ignoreAttributes: false,
attributeNamePrefix: '',
trimValues: true,
});
const parsed = parser.parse(xml);
const datafile = parsed?.datafile ?? parsed;
const rawGames = ensureArray(datafile?.game);
const games = rawGames.map((g) => {
// game name may be an attribute or a child node
const nameAttr = g?.name ?? g?.['@_name'] ?? g?.$?.name;
const romNodes = ensureArray(g?.rom);
const roms = romNodes.map((r) => {
const rname = r?.name ?? r?.['@_name'] ?? r?.['@name'];
const sizeRaw = r?.size ?? r?.['@_size'];
const parsedSize = sizeRaw != null ? Number(sizeRaw) : undefined;
return {
name: String(rname ?? ''),
size: typeof parsedSize === 'number' && !Number.isNaN(parsedSize) ? parsedSize : undefined,
crc: normalizeHex(r?.crc ?? r?.['@_crc'] ?? r?.CRC ?? r?.['CRC']),
md5: normalizeHex(r?.md5 ?? r?.['@_md5'] ?? r?.MD5 ?? r?.['MD5']),
sha1: normalizeHex(r?.sha1 ?? r?.['@_sha1'] ?? r?.SHA1 ?? r?.['SHA1']),
};
});
return {
name: String(nameAttr ?? ''),
roms,
};
});
return { games };
}
function verifyHashesAgainstDat(datDb, hashes) {
const cmp = {
crc: normalizeHex(hashes.crc),
md5: normalizeHex(hashes.md5),
sha1: normalizeHex(hashes.sha1),
size: hashes.size,
};
for (const g of datDb.games) {
for (const r of g.roms) {
if (cmp.crc && r.crc && cmp.crc === r.crc) {
return { gameName: g.name, romName: r.name, matchedOn: 'crc' };
}
if (cmp.md5 && r.md5 && cmp.md5 === r.md5) {
return { gameName: g.name, romName: r.name, matchedOn: 'md5' };
}
if (cmp.sha1 && r.sha1 && cmp.sha1 === r.sha1) {
return { gameName: g.name, romName: r.name, matchedOn: 'sha1' };
}
if (cmp.size !== undefined && r.size !== undefined && Number(cmp.size) === Number(r.size)) {
return { gameName: g.name, romName: r.name, matchedOn: 'size' };
}
}
}
return null;
}

96
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.scanDirectory = scanDirectory;
/**
* Servicio: fsScanner
*
* Este módulo proporciona la función `scanDirectory` que recorre recursivamente
* un directorio (ignorando archivos y carpetas que comienzan por `.`) y devuelve
* una lista de metadatos de ficheros encontrados. Cada entrada contiene el
* `path` completo, `filename`, `name`, `size`, `format` detectado por extensión
* y `isArchive` indicando si se trata de un contenedor (zip/7z/chd).
*
* Se usa desde el importService para listar las ROMs/archivos que deben ser
* procesados/hashed y persistidos.
*/
const path_1 = __importDefault(require("path"));
const fs_1 = require("fs");
const fileTypeDetector_1 = require("../lib/fileTypeDetector");
const archiveReader_1 = require("./archiveReader");
const DEFAULT_ARCHIVE_MAX_ENTRIES = 1000;
function getArchiveMaxEntries() {
const parsed = parseInt(process.env.ARCHIVE_MAX_ENTRIES ?? '', 10);
return Number.isFinite(parsed) && parsed > 0 ? parsed : DEFAULT_ARCHIVE_MAX_ENTRIES;
}
async function scanDirectory(dirPath) {
const results = [];
let archiveEntriesAdded = 0;
async function walk(dir) {
const entries = await fs_1.promises.readdir(dir, { withFileTypes: true });
for (const entry of entries) {
if (entry.name.startsWith('.'))
continue; // ignore dotfiles
const full = path_1.default.join(dir, entry.name);
if (entry.isDirectory()) {
await walk(full);
continue;
}
if (entry.isFile()) {
const stat = await fs_1.promises.stat(full);
const format = (0, fileTypeDetector_1.detectFormat)(entry.name);
const isArchive = ['zip', '7z', 'chd'].includes(format);
results.push({
path: full,
filename: entry.name,
name: entry.name,
size: stat.size,
format,
isArchive,
});
if (isArchive) {
try {
const entries = await (0, archiveReader_1.listArchiveEntries)(full);
const maxEntries = getArchiveMaxEntries();
for (const e of entries) {
if (archiveEntriesAdded >= maxEntries)
break;
if (!e || !e.name)
continue;
// Normalize entry path using posix rules and avoid traversal/absolute paths
const normalized = path_1.default.posix.normalize(e.name);
const parts = normalized.split('/').filter(Boolean);
if (parts.includes('..') || path_1.default.posix.isAbsolute(normalized))
continue;
results.push({
path: `${full}::${normalized}`,
containerPath: full,
entryPath: normalized,
filename: path_1.default.posix.basename(normalized),
name: normalized,
size: e.size,
format: (0, fileTypeDetector_1.detectFormat)(normalized),
isArchive: false,
isArchiveEntry: true,
});
archiveEntriesAdded++;
}
}
catch (err) {
// log for diagnostics but continue
try {
// eslint-disable-next-line no-console
console.debug('fsScanner: listArchiveEntries failed for', full, err);
}
catch (e) { }
}
}
}
}
}
await walk(dirPath);
return results;
}
exports.default = scanDirectory;

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = searchGames;
exports.getGameById = getGameById;
/**
* Cliente IGDB (Twitch OAuth)
* - `searchGames(query, platform?)`
* - `getGameById(id)`
*/
const undici_1 = require("undici");
const AUTH_URL = 'https://id.twitch.tv/oauth2/token';
const API_URL = 'https://api.igdb.com/v4';
let cachedToken = null;
async function getToken() {
if (cachedToken && Date.now() < cachedToken.expiresAt)
return cachedToken.token;
const clientId = process.env.IGDB_CLIENT_ID || process.env.TWITCH_CLIENT_ID;
const clientSecret = process.env.IGDB_CLIENT_SECRET || process.env.TWITCH_CLIENT_SECRET;
if (!clientId || !clientSecret)
return null;
try {
const params = new URLSearchParams({
client_id: clientId,
client_secret: clientSecret,
grant_type: 'client_credentials',
});
const res = await (0, undici_1.fetch)(`${AUTH_URL}?${params.toString()}`, { method: 'POST' });
if (!res.ok)
return null;
const json = await res.json();
const token = json.access_token;
const expires = Number(json.expires_in) || 0;
if (!token)
return null;
cachedToken = { token, expiresAt: Date.now() + Math.max(0, expires - 60) * 1000 };
return token;
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('igdbClient.getToken error', err);
return null;
}
}
function mapIgdbHit(r) {
return {
id: r.id,
name: r.name,
slug: r.slug,
releaseDate: r.first_release_date
? new Date(r.first_release_date * 1000).toISOString()
: undefined,
genres: Array.isArray(r.genres) ? r.genres : undefined,
platforms: Array.isArray(r.platforms) ? r.platforms : undefined,
coverUrl: r.cover?.url ?? undefined,
source: 'igdb',
};
}
async function searchGames(query, _platform) {
const clientId = process.env.IGDB_CLIENT_ID || process.env.TWITCH_CLIENT_ID;
const token = await getToken();
if (!clientId || !token)
return [];
const headers = {
'Client-ID': clientId,
Authorization: `Bearer ${token}`,
Accept: 'application/json',
'Content-Type': 'text/plain',
};
const body = `search "${query}"; fields id,name,slug,first_release_date,genres,platforms,cover; limit 10;`;
try {
const res = await (0, undici_1.fetch)(`${API_URL}/games`, { method: 'POST', headers, body });
if (!res.ok)
return [];
const json = await res.json();
if (!Array.isArray(json))
return [];
return json.map(mapIgdbHit);
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('igdbClient.searchGames error', err);
return [];
}
}
async function getGameById(id) {
const clientId = process.env.IGDB_CLIENT_ID || process.env.TWITCH_CLIENT_ID;
const token = await getToken();
if (!clientId || !token)
return null;
const headers = {
'Client-ID': clientId,
Authorization: `Bearer ${token}`,
Accept: 'application/json',
'Content-Type': 'text/plain',
};
const body = `where id = ${id}; fields id,name,slug,first_release_date,genres,platforms,cover; limit 1;`;
try {
const res = await (0, undici_1.fetch)(`${API_URL}/games`, { method: 'POST', headers, body });
if (!res.ok)
return null;
const json = await res.json();
if (!Array.isArray(json) || json.length === 0)
return null;
return mapIgdbHit(json[0]);
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('igdbClient.getGameById error', err);
return null;
}
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.createSlug = createSlug;
exports.importDirectory = importDirectory;
/**
* Servicio: importService
*
* Orquesta el proceso de importación de juegos desde un directorio:
* 1. Lista archivos usando `scanDirectory`.
* 2. Calcula hashes y tamaño con `computeHashes` (streaming).
* 3. Normaliza el nombre a un `slug` y, si `persist` es true, crea/obtiene
* el `Game` correspondiente con source="rom".
*
* `importDirectory` devuelve un resumen con contadores `{ processed, createdCount, upserted }`.
*/
const path_1 = __importDefault(require("path"));
const fs_1 = require("fs");
const fsScanner_1 = require("./fsScanner");
const checksumService_1 = require("./checksumService");
const archiveReader_1 = require("./archiveReader");
const prisma_1 = __importDefault(require("../plugins/prisma"));
/**
* Crea un `slug` a partir de un nombre legible. Usado para generar slugs
* por defecto al crear entradas `Game` cuando no existe la coincidencia.
*/
function createSlug(name) {
return name
.toString()
.trim()
.toLowerCase()
.replace(/[^a-z0-9]+/g, '-')
.replace(/^-+|-+$/g, '');
}
async function importDirectory(options, logger = console) {
const providedDir = options?.dir;
const dir = providedDir ?? process.env.ROMS_PATH ?? path_1.default.join(process.cwd(), 'roms');
const persist = options?.persist !== undefined ? options.persist : true;
// Si no se pasó explícitamente la ruta, validamos que exista y sea un directorio
if (!providedDir) {
try {
const stat = await fs_1.promises.stat(dir);
if (!stat.isDirectory()) {
logger.warn?.({ dir }, 'importDirectory: ruta no es un directorio');
return { processed: 0, createdCount: 0, upserted: 0 };
}
}
catch (err) {
logger.warn?.({ err, dir }, 'importDirectory: ruta no accesible, abortando import');
return { processed: 0, createdCount: 0, upserted: 0 };
}
}
let files = [];
try {
files = await (0, fsScanner_1.scanDirectory)(dir);
}
catch (err) {
logger.warn?.({ err, dir }, 'importDirectory: error listando directorio');
return { processed: 0, createdCount: 0, upserted: 0 };
}
let processed = 0;
let createdCount = 0;
let upserted = 0;
for (const file of files) {
processed++;
try {
let hashes;
if (file.isArchiveEntry) {
const stream = await (0, archiveReader_1.streamArchiveEntry)(file.containerPath, file.entryPath, logger);
if (!stream) {
logger.warn?.({ file }, 'importDirectory: no se pudo extraer entrada del archive, saltando');
continue;
}
hashes = await (0, checksumService_1.computeHashesFromStream)(stream);
}
else {
hashes = await (0, checksumService_1.computeHashes)(file.path);
}
const checksum = hashes.md5;
const size = hashes.size;
const baseName = path_1.default.parse(file.filename).name;
const slug = createSlug(baseName);
if (persist) {
// Buscar si ya existe un juego con este checksum (source=rom)
let game = await prisma_1.default.game.findFirst({
where: {
source: 'rom',
romChecksum: checksum,
},
});
if (!game) {
// Crear nuevo juego con source="rom"
game = await prisma_1.default.game.create({
data: {
title: baseName,
slug: `${slug}-${Date.now()}`,
source: 'rom',
romPath: file.path,
romFilename: file.filename,
romSize: size,
romChecksum: checksum,
romFormat: file.format,
romHashes: JSON.stringify(hashes),
addedAt: new Date(),
lastSeenAt: new Date(),
},
});
createdCount++;
}
else {
// Actualizar lastSeenAt si ya existe
game = await prisma_1.default.game.update({
where: { id: game.id },
data: {
lastSeenAt: new Date(),
romHashes: JSON.stringify(hashes),
},
});
upserted++;
}
}
}
catch (err) {
logger.warn?.({ err, file }, 'importDirectory: error procesando fichero, se continúa con el siguiente');
continue;
}
}
return { processed, createdCount, upserted };
}
exports.default = importDirectory;

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"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.enrichGame = enrichGame;
/**
* metadataService
* - `enrichGame({ title, platform? })` -> intenta IGDB, RAWG, TheGamesDB
*/
const igdb = __importStar(require("./igdbClient"));
const rawg = __importStar(require("./rawgClient"));
const thegamesdb = __importStar(require("./thegamesdbClient"));
function normalize(hit) {
const base = {
source: hit.source ?? 'unknown',
externalIds: {},
title: hit.name,
slug: hit.slug,
releaseDate: hit.releaseDate,
genres: hit.genres,
coverUrl: hit.coverUrl,
};
if (hit.source === 'igdb' && typeof hit.id === 'number')
base.externalIds.igdb = hit.id;
if (hit.source === 'rawg' && typeof hit.id === 'number')
base.externalIds.rawg = hit.id;
if (hit.source === 'thegamesdb' && typeof hit.id === 'number')
base.externalIds.thegamesdb = hit.id;
return base;
}
async function enrichGame(opts) {
const title = opts?.title;
if (!title)
return null;
// Prefer IGDB (higher priority)
try {
const igdbHits = await igdb.searchGames(title, opts.platform);
if (igdbHits && igdbHits.length)
return normalize(igdbHits[0]);
}
catch (e) {
// ignore and continue
}
try {
const rawgHits = await rawg.searchGames(title);
if (rawgHits && rawgHits.length)
return normalize(rawgHits[0]);
}
catch (e) {
// ignore
}
try {
const tgHits = await thegamesdb.searchGames(title);
if (tgHits && tgHits.length)
return normalize(tgHits[0]);
}
catch (e) {
// ignore
}
return null;
}
exports.default = { enrichGame };
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

72
backend/dist/src/services/rawgClient.js vendored Normal file
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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = searchGames;
exports.getGameById = getGameById;
/**
* Cliente RAWG
* - `searchGames(query)`
* - `getGameById(id)`
*/
const undici_1 = require("undici");
const API_BASE = 'https://api.rawg.io/api';
async function searchGames(query) {
const key = process.env.RAWG_API_KEY;
if (!key)
return [];
try {
const url = `${API_BASE}/games?key=${encodeURIComponent(key)}&search=${encodeURIComponent(query)}&page_size=10`;
const res = await (0, undici_1.fetch)(url);
if (!res.ok)
return [];
const json = await res.json();
const hits = Array.isArray(json.results) ? json.results : [];
return hits.map((r) => ({
id: r.id,
name: r.name,
slug: r.slug,
releaseDate: r.released,
genres: Array.isArray(r.genres) ? r.genres.map((g) => g.name) : undefined,
platforms: r.platforms,
coverUrl: r.background_image ?? undefined,
source: 'rawg',
}));
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('rawgClient.searchGames error', err);
return [];
}
}
async function getGameById(id) {
const key = process.env.RAWG_API_KEY;
if (!key)
return null;
try {
const url = `${API_BASE}/games/${encodeURIComponent(String(id))}?key=${encodeURIComponent(key)}`;
const res = await (0, undici_1.fetch)(url);
if (!res.ok)
return null;
const json = await res.json();
if (!json)
return null;
return {
id: json.id,
name: json.name,
slug: json.slug,
releaseDate: json.released,
genres: Array.isArray(json.genres) ? json.genres.map((g) => g.name) : undefined,
coverUrl: json.background_image ?? undefined,
source: 'rawg',
};
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('rawgClient.getGameById error', err);
return null;
}
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.searchGames = searchGames;
exports.getGameById = getGameById;
/**
* Cliente TheGamesDB (simple wrapper)
* - `searchGames(query)`
* - `getGameById(id)`
*/
const undici_1 = require("undici");
const API_BASE = 'https://api.thegamesdb.net';
async function searchGames(query) {
const key = process.env.THEGAMESDB_API_KEY;
if (!key)
return [];
try {
const url = `${API_BASE}/v1/Games/ByGameName?name=${encodeURIComponent(query)}`;
const res = await (0, undici_1.fetch)(url, { headers: { 'Api-Key': key } });
if (!res.ok)
return [];
const json = await res.json();
const games = json?.data?.games ?? {};
const baseUrl = json?.data?.base_url?.original ?? '';
const hits = [];
for (const gid of Object.keys(games)) {
const g = games[gid];
hits.push({
id: Number(gid),
name: g?.game?.title ?? g?.title ?? String(gid),
slug: g?.game?.slug ?? undefined,
releaseDate: g?.game?.release_date ?? undefined,
genres: Array.isArray(g?.game?.genres) ? g.game.genres.map((x) => x.name) : undefined,
coverUrl: g?.game?.images?.boxart?.[0]?.thumb
? `${baseUrl}${g.game.images.boxart[0].thumb}`
: undefined,
source: 'thegamesdb',
});
}
return hits;
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('thegamesdbClient.searchGames error', err);
return [];
}
}
async function getGameById(id) {
const key = process.env.THEGAMESDB_API_KEY;
if (!key)
return null;
try {
const url = `${API_BASE}/v1/Games/ByGameID?id=${encodeURIComponent(String(id))}`;
const res = await (0, undici_1.fetch)(url, { headers: { 'Api-Key': key } });
if (!res.ok)
return null;
const json = await res.json();
const games = json?.data?.games ?? {};
const baseUrl = json?.data?.base_url?.original ?? '';
const firstKey = Object.keys(games)[0];
const g = games[firstKey];
if (!g)
return null;
return {
id: Number(firstKey),
name: g?.game?.title ?? g?.title ?? String(firstKey),
slug: g?.game?.slug ?? undefined,
releaseDate: g?.game?.release_date ?? undefined,
genres: Array.isArray(g?.game?.genres) ? g.game.genres.map((x) => x.name) : undefined,
coverUrl: g?.game?.images?.boxart?.[0]?.thumb
? `${baseUrl}${g.game.images.boxart[0].thumb}`
: undefined,
source: 'thegamesdb',
};
}
catch (err) {
// eslint-disable-next-line no-console
console.debug('thegamesdbClient.getGameById error', err);
return null;
}
}
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.updateGameSchema = exports.createGameSchema = exports.GameSource = exports.GameCondition = void 0;
const zod_1 = require("zod");
// Enum para condiciones (Loose, CIB, New)
exports.GameCondition = zod_1.z.enum(['Loose', 'CIB', 'New']).optional();
// Enum para fuentes de juegos
exports.GameSource = zod_1.z.enum(['manual', 'rom', 'igdb', 'rawg', 'thegamesdb']).optional();
// Esquema de validación para crear un juego
exports.createGameSchema = zod_1.z.object({
title: zod_1.z.string().min(1, 'El título es requerido').trim(),
platformId: zod_1.z.string().optional(),
description: zod_1.z.string().optional().nullable(),
priceCents: zod_1.z.number().int().positive().optional(),
currency: zod_1.z.string().optional().default('USD'),
store: zod_1.z.string().optional(),
date: zod_1.z.string().optional(), // Acepta formato ISO (YYYY-MM-DD o ISO completo)
condition: exports.GameCondition,
source: zod_1.z.string().optional().default('manual'), // Fuente del juego
sourceId: zod_1.z.string().optional(), // ID en la fuente externa
});
// Esquema de validación para actualizar un juego (todos los campos son opcionales)
exports.updateGameSchema = zod_1.z
.object({
title: zod_1.z.string().min(1).trim().optional(),
platformId: zod_1.z.string().optional(),
description: zod_1.z.string().optional().nullable(),
priceCents: zod_1.z.number().int().positive().optional(),
currency: zod_1.z.string().optional(),
store: zod_1.z.string().optional(),
date: zod_1.z.string().optional(), // Acepta formato ISO (YYYY-MM-DD o ISO completo)
condition: exports.GameCondition,
source: zod_1.z.string().optional(), // Fuente del juego
sourceId: zod_1.z.string().optional(), // ID en la fuente externa
})
.strict();
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.linkGameSchema = void 0;
const zod_1 = require("zod");
// Esquema para vincular un juego a un ROM
exports.linkGameSchema = zod_1.z.object({
gameId: zod_1.z.string().min(1, 'El ID del juego es requerido'),
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/