feat: add UI components for alert dialog, badge, checkbox, dialog, label, select, sheet, table, textarea
- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities. - Created Badge component with variant support for different styles. - Developed Checkbox component with custom styling and indicator. - Added Dialog component with trigger, close, overlay, content, header, footer, title, and description. - Introduced Label component for form elements. - Built Select component with trigger, content, group, item, label, separator, and scroll buttons. - Created Sheet component with trigger, close, overlay, content, header, footer, title, and description. - Implemented Table component with header, body, footer, row, head, cell, and caption. - Added Textarea component with custom styling. - Established API service for game management with CRUD operations and metadata search functionalities. - Updated dependencies in package lock files.
This commit is contained in:
89
backend/dist/tests/models/game.spec.js
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89
backend/dist/tests/models/game.spec.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const fs_1 = __importDefault(require("fs"));
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const os_1 = __importDefault(require("os"));
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const path_1 = __importDefault(require("path"));
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const child_process_1 = require("child_process");
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const vitest_1 = require("vitest");
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// Import PrismaClient dynamically after running `prisma generate`
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// to allow the test setup to run `prisma generate`/`prisma migrate` first.
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// Nota: Estos tests siguen TDD. Al principio deben FALLAR hasta que se creen migraciones.
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(0, vitest_1.describe)('Prisma / Game model', () => {
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const tmpDir = os_1.default.tmpdir();
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const dbFile = path_1.default.join(tmpDir, `quasar-test-${Date.now()}-${Math.random().toString(36).slice(2)}.db`);
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const databaseUrl = `file:${dbFile}`;
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let prisma;
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(0, vitest_1.beforeAll)(async () => {
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// Asegurarse de que la DB de prueba no exista antes de empezar
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try {
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fs_1.default.unlinkSync(dbFile);
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}
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catch (e) {
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/* ignore */
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}
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// Apuntar Prisma a la DB temporal
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process.env.DATABASE_URL = databaseUrl;
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// Ejecutar migraciones contra la DB de prueba
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// Esto fallará si no hay migraciones: esperado en la fase TDD inicial
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(0, child_process_1.execSync)('yarn prisma migrate deploy --schema=./prisma/schema.prisma', {
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stdio: 'inherit',
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cwd: path_1.default.resolve(__dirname, '..', '..'),
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});
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// Intentar requerir el cliente generado; si no existe, intentar generarlo (fallback)
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let GeneratedPrismaClient;
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try {
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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GeneratedPrismaClient = require('@prisma/client').PrismaClient;
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}
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catch (e) {
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try {
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(0, child_process_1.execSync)('yarn prisma generate --schema=./prisma/schema.prisma', {
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stdio: 'inherit',
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cwd: path_1.default.resolve(__dirname, '..', '..'),
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});
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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GeneratedPrismaClient = require('@prisma/client').PrismaClient;
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}
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catch (err) {
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// Si generation falla (por ejemplo PnP), reintentar require para mostrar mejor error
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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GeneratedPrismaClient = require('@prisma/client').PrismaClient;
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}
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}
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prisma = new GeneratedPrismaClient();
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await prisma.$connect();
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});
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(0, vitest_1.afterAll)(async () => {
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if (prisma) {
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await prisma.$disconnect();
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}
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try {
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fs_1.default.unlinkSync(dbFile);
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}
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catch (e) {
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/* ignore */
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}
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});
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(0, vitest_1.it)('can create a Game and read title/slug', async () => {
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const created = await prisma.game.create({ data: { title: 'Test Game', slug: 'test-game' } });
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const found = await prisma.game.findUnique({ where: { id: created.id } });
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(0, vitest_1.expect)(found).toBeTruthy();
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(0, vitest_1.expect)(found?.title).toBe('Test Game');
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(0, vitest_1.expect)(found?.slug).toBe('test-game');
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});
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(0, vitest_1.it)('enforces unique slug constraint', async () => {
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const slug = `unique-${Date.now()}`;
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await prisma.game.create({ data: { title: 'G1', slug } });
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let threw = false;
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try {
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await prisma.game.create({ data: { title: 'G2', slug } });
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}
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catch (err) {
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threw = true;
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}
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(0, vitest_1.expect)(threw).toBe(true);
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});
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});
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