feat: add UI components for alert dialog, badge, checkbox, dialog, label, select, sheet, table, textarea
- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities. - Created Badge component with variant support for different styles. - Developed Checkbox component with custom styling and indicator. - Added Dialog component with trigger, close, overlay, content, header, footer, title, and description. - Introduced Label component for form elements. - Built Select component with trigger, content, group, item, label, separator, and scroll buttons. - Created Sheet component with trigger, close, overlay, content, header, footer, title, and description. - Implemented Table component with header, body, footer, row, head, cell, and caption. - Added Textarea component with custom styling. - Established API service for game management with CRUD operations and metadata search functionalities. - Updated dependencies in package lock files.
This commit is contained in:
117
backend/dist/tests/routes/metadata.spec.js
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117
backend/dist/tests/routes/metadata.spec.js
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || (function () {
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var ownKeys = function(o) {
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ownKeys = Object.getOwnPropertyNames || function (o) {
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var ar = [];
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for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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return ar;
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};
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return ownKeys(o);
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};
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return function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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__setModuleDefault(result, mod);
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return result;
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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const vitest_1 = require("vitest");
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const app_1 = require("../../src/app");
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const metadataService = __importStar(require("../../src/services/metadataService"));
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(0, vitest_1.describe)('Metadata API', () => {
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let app;
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(0, vitest_1.beforeEach)(async () => {
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app = (0, app_1.buildApp)();
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await app.ready();
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});
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(0, vitest_1.afterEach)(async () => {
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await app.close();
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vitest_1.vi.restoreAllMocks();
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});
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(0, vitest_1.describe)('GET /api/metadata/search', () => {
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(0, vitest_1.it)('debería devolver resultados cuando se busca un juego existente', async () => {
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const mockResults = [
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{
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source: 'igdb',
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externalIds: { igdb: 1 },
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title: 'The Legend of Zelda',
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slug: 'the-legend-of-zelda',
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releaseDate: '1986-02-21',
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genres: ['Adventure'],
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coverUrl: 'https://example.com/cover.jpg',
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},
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];
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vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(mockResults[0]);
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const res = await app.inject({
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method: 'GET',
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url: '/api/metadata/search?q=zelda',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
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(0, vitest_1.expect)(body.length).toBeGreaterThan(0);
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(0, vitest_1.expect)(body[0].title).toContain('Zelda');
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});
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(0, vitest_1.it)('debería devolver lista vacía cuando no hay resultados', async () => {
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vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(null);
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const res = await app.inject({
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method: 'GET',
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url: '/api/metadata/search?q=nonexistentgame12345',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
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(0, vitest_1.expect)(body.length).toBe(0);
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});
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(0, vitest_1.it)('debería devolver 400 si falta el parámetro query', async () => {
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const res = await app.inject({
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method: 'GET',
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url: '/api/metadata/search',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(400);
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(0, vitest_1.expect)(res.json()).toHaveProperty('error');
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});
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(0, vitest_1.it)('debería devolver 400 si el parámetro query está vacío', async () => {
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const res = await app.inject({
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method: 'GET',
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url: '/api/metadata/search?q=',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(400);
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});
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(0, vitest_1.it)('debería pasar el parámetro platform a enrichGame si se proporciona', async () => {
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const enrichSpy = vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(null);
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const res = await app.inject({
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method: 'GET',
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url: '/api/metadata/search?q=mario&platform=Nintendo%2064',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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(0, vitest_1.expect)(enrichSpy).toHaveBeenCalledWith({
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title: 'mario',
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platform: 'Nintendo 64',
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});
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});
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});
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});
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/**
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* Metadatos:
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* Autor: GitHub Copilot
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* Última actualización: 2026-02-11
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*/
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