feat: add UI components for alert dialog, badge, checkbox, dialog, label, select, sheet, table, textarea
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- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities.
- Created Badge component with variant support for different styles.
- Developed Checkbox component with custom styling and indicator.
- Added Dialog component with trigger, close, overlay, content, header, footer, title, and description.
- Introduced Label component for form elements.
- Built Select component with trigger, content, group, item, label, separator, and scroll buttons.
- Created Sheet component with trigger, close, overlay, content, header, footer, title, and description.
- Implemented Table component with header, body, footer, row, head, cell, and caption.
- Added Textarea component with custom styling.
- Established API service for game management with CRUD operations and metadata search functionalities.
- Updated dependencies in package lock files.
This commit is contained in:
2026-03-18 19:21:36 +01:00
parent b92cc19137
commit a07096d7c7
95 changed files with 8176 additions and 615 deletions

View File

@@ -1,11 +1,11 @@
/**
* Servicio: importService
*
* Orquesta el proceso de importación de ROMs desde un directorio:
* Orquesta el proceso de importación de juegos desde un directorio:
* 1. Lista archivos usando `scanDirectory`.
* 2. Calcula hashes y tamaño con `computeHashes` (streaming).
* 3. Normaliza el nombre a un `slug` y, si `persist` es true, crea/obtiene
* el `Game` correspondiente y hace `upsert` del `RomFile` en Prisma.
* el `Game` correspondiente con source="rom".
*
* `importDirectory` devuelve un resumen con contadores `{ processed, createdCount, upserted }`.
*/
@@ -89,31 +89,44 @@ export async function importDirectory(
const baseName = path.parse(file.filename).name;
const slug = createSlug(baseName);
let game = null;
if (persist) {
game = await prisma.game.findUnique({ where: { slug } });
if (!game) {
game = await prisma.game.create({ data: { title: baseName, slug } });
createdCount++;
}
await prisma.romFile.upsert({
where: { checksum },
update: { lastSeenAt: new Date(), size, hashes: JSON.stringify(hashes) },
create: {
path: file.path,
filename: file.filename,
checksum,
size,
format: file.format,
hashes: JSON.stringify(hashes),
gameId: game?.id,
// Buscar si ya existe un juego con este checksum (source=rom)
let game = await prisma.game.findFirst({
where: {
source: 'rom',
romChecksum: checksum,
},
});
upserted++;
if (!game) {
// Crear nuevo juego con source="rom"
game = await prisma.game.create({
data: {
title: baseName,
slug: `${slug}-${Date.now()}`,
source: 'rom',
romPath: file.path,
romFilename: file.filename,
romSize: size,
romChecksum: checksum,
romFormat: file.format,
romHashes: JSON.stringify(hashes),
addedAt: new Date(),
lastSeenAt: new Date(),
},
});
createdCount++;
} else {
// Actualizar lastSeenAt si ya existe
game = await prisma.game.update({
where: { id: game.id },
data: {
lastSeenAt: new Date(),
romHashes: JSON.stringify(hashes),
},
});
upserted++;
}
}
} catch (err) {
logger.warn?.(