- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities. - Created Badge component with variant support for different styles. - Developed Checkbox component with custom styling and indicator. - Added Dialog component with trigger, close, overlay, content, header, footer, title, and description. - Introduced Label component for form elements. - Built Select component with trigger, content, group, item, label, separator, and scroll buttons. - Created Sheet component with trigger, close, overlay, content, header, footer, title, and description. - Implemented Table component with header, body, footer, row, head, cell, and caption. - Added Textarea component with custom styling. - Established API service for game management with CRUD operations and metadata search functionalities. - Updated dependencies in package lock files.
229 lines
8.9 KiB
JavaScript
229 lines
8.9 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const vitest_1 = require("vitest");
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const app_1 = require("../../src/app");
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const prisma_1 = require("../../src/plugins/prisma");
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(0, vitest_1.describe)('Games API', () => {
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let app;
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(0, vitest_1.beforeEach)(async () => {
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app = (0, app_1.buildApp)();
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await app.ready();
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// Limpiar base de datos antes de cada test
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// Orden importante: relaciones de FK primero
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await prisma_1.prisma.purchase.deleteMany();
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await prisma_1.prisma.gamePlatform.deleteMany();
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await prisma_1.prisma.artwork.deleteMany();
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await prisma_1.prisma.priceHistory.deleteMany();
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await prisma_1.prisma.game.deleteMany();
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await prisma_1.prisma.platform.deleteMany();
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});
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(0, vitest_1.afterEach)(async () => {
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await app.close();
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});
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(0, vitest_1.describe)('GET /api/games', () => {
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(0, vitest_1.it)('debería devolver una lista vacía cuando no hay juegos', async () => {
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const res = await app.inject({
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method: 'GET',
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url: '/api/games',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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(0, vitest_1.expect)(res.json()).toEqual([]);
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});
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(0, vitest_1.it)('debería devolver una lista de juegos con todas sus propiedades', async () => {
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// Crear un juego de prueba
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const platform = await prisma_1.prisma.platform.create({
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data: { name: 'Nintendo', slug: 'nintendo' },
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});
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'The Legend of Zelda',
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slug: 'legend-of-zelda',
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description: 'Un videojuego clásico',
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source: 'manual',
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gamePlatforms: {
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create: {
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platformId: platform.id,
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},
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},
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purchases: {
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create: {
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priceCents: 5000,
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currency: 'USD',
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store: 'eBay',
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date: new Date('2025-01-15'),
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},
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},
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},
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include: {
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gamePlatforms: {
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include: {
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platform: true,
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},
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},
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purchases: true,
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},
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});
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const res = await app.inject({
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method: 'GET',
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url: '/api/games',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
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(0, vitest_1.expect)(body.length).toBe(1);
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(0, vitest_1.expect)(body[0]).toHaveProperty('id');
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(0, vitest_1.expect)(body[0]).toHaveProperty('title');
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});
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});
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(0, vitest_1.describe)('POST /api/games', () => {
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(0, vitest_1.it)('debería crear un juego válido con todos los campos', async () => {
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// Crear plataforma primero
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const platform = await prisma_1.prisma.platform.create({
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data: { name: 'Nintendo 64', slug: 'n64' },
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});
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const payload = {
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title: 'Super Mario 64',
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platformId: platform.id,
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description: 'Notas sobre el juego',
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priceCents: 15000,
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currency: 'USD',
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store: 'Local Shop',
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date: '2025-01-20',
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condition: 'CIB',
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};
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const res = await app.inject({
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method: 'POST',
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url: '/api/games',
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payload,
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});
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(0, vitest_1.expect)(res.statusCode).toBe(201);
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const body = res.json();
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(0, vitest_1.expect)(body).toHaveProperty('id');
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(0, vitest_1.expect)(body.title).toBe('Super Mario 64');
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(0, vitest_1.expect)(body.description).toBe('Notas sobre el juego');
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});
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(0, vitest_1.it)('debería fallar si falta el título (requerido)', async () => {
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const res = await app.inject({
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method: 'POST',
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url: '/api/games',
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payload: {
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platformId: 'non-existing-id',
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priceCents: 10000,
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(400);
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});
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(0, vitest_1.it)('debería fallar si el título está vacío', async () => {
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const res = await app.inject({
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method: 'POST',
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url: '/api/games',
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payload: {
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title: '',
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platformId: 'some-id',
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(400);
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});
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(0, vitest_1.it)('debería crear un juego con solo los campos requeridos', async () => {
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const res = await app.inject({
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method: 'POST',
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url: '/api/games',
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payload: {
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title: 'Game Title Only',
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(201);
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const body = res.json();
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(0, vitest_1.expect)(body).toHaveProperty('id');
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(0, vitest_1.expect)(body.title).toBe('Game Title Only');
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});
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});
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(0, vitest_1.describe)('PUT /api/games/:id', () => {
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(0, vitest_1.it)('debería actualizar un juego existente', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Original Title',
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slug: 'original-title',
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source: 'manual',
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},
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});
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const res = await app.inject({
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method: 'PUT',
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url: `/api/games/${game.id}`,
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payload: {
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title: 'Updated Title',
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description: 'Updated description',
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(body.title).toBe('Updated Title');
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(0, vitest_1.expect)(body.description).toBe('Updated description');
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});
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(0, vitest_1.it)('debería devolver 404 si el juego no existe', async () => {
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const res = await app.inject({
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method: 'PUT',
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url: '/api/games/non-existing-id',
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payload: {
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title: 'Some Title',
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(404);
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});
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(0, vitest_1.it)('debería permitir actualización parcial', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Original Title',
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slug: 'original',
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description: 'Original description',
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source: 'manual',
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},
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});
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const res = await app.inject({
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method: 'PUT',
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url: `/api/games/${game.id}`,
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payload: {
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description: 'New description only',
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(body.title).toBe('Original Title'); // No cambió
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(0, vitest_1.expect)(body.description).toBe('New description only'); // Cambió
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});
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});
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(0, vitest_1.describe)('DELETE /api/games/:id', () => {
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(0, vitest_1.it)('debería eliminar un juego existente', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Game to Delete',
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slug: 'game-to-delete',
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source: 'manual',
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},
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});
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const res = await app.inject({
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method: 'DELETE',
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url: `/api/games/${game.id}`,
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});
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(0, vitest_1.expect)(res.statusCode).toBe(204);
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// Verificar que el juego fue eliminado
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const deletedGame = await prisma_1.prisma.game.findUnique({
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where: { id: game.id },
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});
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(0, vitest_1.expect)(deletedGame).toBeNull();
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});
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(0, vitest_1.it)('debería devolver 404 si el juego no existe', async () => {
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const res = await app.inject({
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method: 'DELETE',
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url: '/api/games/non-existing-id',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(404);
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});
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});
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});
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/**
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* Metadatos:
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* Autor: GitHub Copilot
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* Última actualización: 2026-02-11
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*/
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