Files
quasar/backend/dist/tests/routes/metadata.spec.js
Benito Rodríguez a07096d7c7
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feat: add UI components for alert dialog, badge, checkbox, dialog, label, select, sheet, table, textarea
- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities.
- Created Badge component with variant support for different styles.
- Developed Checkbox component with custom styling and indicator.
- Added Dialog component with trigger, close, overlay, content, header, footer, title, and description.
- Introduced Label component for form elements.
- Built Select component with trigger, content, group, item, label, separator, and scroll buttons.
- Created Sheet component with trigger, close, overlay, content, header, footer, title, and description.
- Implemented Table component with header, body, footer, row, head, cell, and caption.
- Added Textarea component with custom styling.
- Established API service for game management with CRUD operations and metadata search functionalities.
- Updated dependencies in package lock files.
2026-03-18 19:21:36 +01:00

118 lines
4.9 KiB
JavaScript

"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
const vitest_1 = require("vitest");
const app_1 = require("../../src/app");
const metadataService = __importStar(require("../../src/services/metadataService"));
(0, vitest_1.describe)('Metadata API', () => {
let app;
(0, vitest_1.beforeEach)(async () => {
app = (0, app_1.buildApp)();
await app.ready();
});
(0, vitest_1.afterEach)(async () => {
await app.close();
vitest_1.vi.restoreAllMocks();
});
(0, vitest_1.describe)('GET /api/metadata/search', () => {
(0, vitest_1.it)('debería devolver resultados cuando se busca un juego existente', async () => {
const mockResults = [
{
source: 'igdb',
externalIds: { igdb: 1 },
title: 'The Legend of Zelda',
slug: 'the-legend-of-zelda',
releaseDate: '1986-02-21',
genres: ['Adventure'],
coverUrl: 'https://example.com/cover.jpg',
},
];
vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(mockResults[0]);
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=zelda',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
(0, vitest_1.expect)(body.length).toBeGreaterThan(0);
(0, vitest_1.expect)(body[0].title).toContain('Zelda');
});
(0, vitest_1.it)('debería devolver lista vacía cuando no hay resultados', async () => {
vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(null);
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=nonexistentgame12345',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
const body = res.json();
(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
(0, vitest_1.expect)(body.length).toBe(0);
});
(0, vitest_1.it)('debería devolver 400 si falta el parámetro query', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search',
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
(0, vitest_1.expect)(res.json()).toHaveProperty('error');
});
(0, vitest_1.it)('debería devolver 400 si el parámetro query está vacío', async () => {
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=',
});
(0, vitest_1.expect)(res.statusCode).toBe(400);
});
(0, vitest_1.it)('debería pasar el parámetro platform a enrichGame si se proporciona', async () => {
const enrichSpy = vitest_1.vi.spyOn(metadataService, 'enrichGame').mockResolvedValue(null);
const res = await app.inject({
method: 'GET',
url: '/api/metadata/search?q=mario&platform=Nintendo%2064',
});
(0, vitest_1.expect)(res.statusCode).toBe(200);
(0, vitest_1.expect)(enrichSpy).toHaveBeenCalledWith({
title: 'mario',
platform: 'Nintendo 64',
});
});
});
});
/**
* Metadatos:
* Autor: GitHub Copilot
* Última actualización: 2026-02-11
*/