- Implemented AlertDialog component with overlay, content, header, footer, title, description, action, and cancel functionalities. - Created Badge component with variant support for different styles. - Developed Checkbox component with custom styling and indicator. - Added Dialog component with trigger, close, overlay, content, header, footer, title, and description. - Introduced Label component for form elements. - Built Select component with trigger, content, group, item, label, separator, and scroll buttons. - Created Sheet component with trigger, close, overlay, content, header, footer, title, and description. - Implemented Table component with header, body, footer, row, head, cell, and caption. - Added Textarea component with custom styling. - Established API service for game management with CRUD operations and metadata search functionalities. - Updated dependencies in package lock files.
256 lines
9.7 KiB
JavaScript
256 lines
9.7 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const vitest_1 = require("vitest");
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const app_1 = require("../../src/app");
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const prisma_1 = require("../../src/plugins/prisma");
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(0, vitest_1.describe)('ROMs API', () => {
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let app;
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(0, vitest_1.beforeEach)(async () => {
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app = (0, app_1.buildApp)();
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await app.ready();
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// Limpiar base de datos antes de cada test (eliminar ROMs primero por foreign key)
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await prisma_1.prisma.romFile.deleteMany();
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await prisma_1.prisma.gamePlatform.deleteMany();
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await prisma_1.prisma.purchase.deleteMany();
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await prisma_1.prisma.artwork.deleteMany();
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await prisma_1.prisma.priceHistory.deleteMany();
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await prisma_1.prisma.game.deleteMany();
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});
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(0, vitest_1.afterEach)(async () => {
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await app.close();
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});
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(0, vitest_1.describe)('GET /api/roms', () => {
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(0, vitest_1.it)('debería devolver una lista vacía cuando no hay ROMs', async () => {
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const res = await app.inject({
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method: 'GET',
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url: '/api/roms',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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(0, vitest_1.expect)(res.json()).toEqual([]);
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});
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(0, vitest_1.it)('debería devolver una lista de ROMs con sus propiedades', async () => {
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// Crear un ROM de prueba
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/games/',
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filename: 'game.zip',
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checksum: 'abc123def456',
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size: 1024,
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format: 'zip',
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},
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});
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const res = await app.inject({
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method: 'GET',
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url: '/api/roms',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(Array.isArray(body)).toBe(true);
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(0, vitest_1.expect)(body.length).toBe(1);
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(0, vitest_1.expect)(body[0].id).toBe(rom.id);
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(0, vitest_1.expect)(body[0].filename).toBe('game.zip');
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});
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(0, vitest_1.it)('debería incluir información del juego asociado', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Test Game',
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slug: 'test-game',
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},
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});
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'test-with-game.zip',
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checksum: 'checksum-game-123',
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size: 2048,
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format: 'zip',
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gameId: game.id,
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},
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});
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const res = await app.inject({
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method: 'GET',
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url: '/api/roms',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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// Buscar el ROM que creamos por checksum
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const createdRom = body.find((r) => r.checksum === 'checksum-game-123');
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(0, vitest_1.expect)(createdRom).toBeDefined();
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(0, vitest_1.expect)(createdRom.game).toBeDefined();
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(0, vitest_1.expect)(createdRom.game.title).toBe('Test Game');
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});
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});
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(0, vitest_1.describe)('GET /api/roms/:id', () => {
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(0, vitest_1.it)('debería retornar un ROM existente', async () => {
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'game1.zip',
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checksum: 'checksum1',
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size: 1024,
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format: 'zip',
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},
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});
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const res = await app.inject({
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method: 'GET',
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url: `/api/roms/${rom.id}`,
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(body.id).toBe(rom.id);
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(0, vitest_1.expect)(body.filename).toBe('game1.zip');
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});
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(0, vitest_1.it)('debería retornar 404 si el ROM no existe', async () => {
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const res = await app.inject({
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method: 'GET',
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url: '/api/roms/non-existing-id',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(404);
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(0, vitest_1.expect)(res.json()).toHaveProperty('error');
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});
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(0, vitest_1.it)('debería incluir el juego asociado al ROM', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Zelda',
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slug: 'zelda',
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},
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});
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'zelda.zip',
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checksum: 'checksum2',
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size: 2048,
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format: 'zip',
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gameId: game.id,
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},
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});
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const res = await app.inject({
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method: 'GET',
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url: `/api/roms/${rom.id}`,
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(body.game).toBeDefined();
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(0, vitest_1.expect)(body.game.title).toBe('Zelda');
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});
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});
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(0, vitest_1.describe)('PUT /api/roms/:id/game', () => {
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(0, vitest_1.it)('debería vincular un juego a un ROM existente', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Mario',
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slug: 'mario',
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},
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});
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'mario.zip',
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checksum: 'checksum3',
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size: 512,
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format: 'zip',
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},
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});
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const res = await app.inject({
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method: 'PUT',
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url: `/api/roms/${rom.id}/game`,
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payload: {
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gameId: game.id,
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(200);
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const body = res.json();
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(0, vitest_1.expect)(body.gameId).toBe(game.id);
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(0, vitest_1.expect)(body.game.title).toBe('Mario');
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});
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(0, vitest_1.it)('debería devolver 400 si el gameId es inválido', async () => {
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'game.zip',
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checksum: 'checksum4',
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size: 1024,
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format: 'zip',
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},
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});
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const res = await app.inject({
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method: 'PUT',
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url: `/api/roms/${rom.id}/game`,
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payload: {
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gameId: 'invalid-game-id',
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(400);
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});
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(0, vitest_1.it)('debería devolver 404 si el ROM no existe', async () => {
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const game = await prisma_1.prisma.game.create({
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data: {
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title: 'Test',
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slug: 'test',
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},
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});
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const res = await app.inject({
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method: 'PUT',
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url: '/api/roms/non-existing-id/game',
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payload: {
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gameId: game.id,
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},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(404);
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});
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(0, vitest_1.it)('debería devolver 400 si falta gameId', async () => {
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'game.zip',
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checksum: 'checksum5',
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size: 1024,
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format: 'zip',
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},
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});
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const res = await app.inject({
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method: 'PUT',
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url: `/api/roms/${rom.id}/game`,
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payload: {},
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});
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(0, vitest_1.expect)(res.statusCode).toBe(400);
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});
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});
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(0, vitest_1.describe)('DELETE /api/roms/:id', () => {
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(0, vitest_1.it)('debería eliminar un ROM existente', async () => {
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const rom = await prisma_1.prisma.romFile.create({
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data: {
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path: '/roms/',
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filename: 'delete-me.zip',
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checksum: 'checksum6',
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size: 1024,
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format: 'zip',
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},
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});
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const res = await app.inject({
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method: 'DELETE',
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url: `/api/roms/${rom.id}`,
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});
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(0, vitest_1.expect)(res.statusCode).toBe(204);
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// Verificar que el ROM fue eliminado
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const deletedRom = await prisma_1.prisma.romFile.findUnique({
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where: { id: rom.id },
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});
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(0, vitest_1.expect)(deletedRom).toBeNull();
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});
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(0, vitest_1.it)('debería devolver 404 si el ROM no existe', async () => {
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const res = await app.inject({
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method: 'DELETE',
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url: '/api/roms/non-existing-id',
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});
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(0, vitest_1.expect)(res.statusCode).toBe(404);
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});
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});
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});
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/**
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* Metadatos:
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* Autor: GitHub Copilot
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* Última actualización: 2026-02-11
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*/
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