- Create tests/e2e/full-flow.spec.ts with 5 E2E scenarios - Test home page navigation and layout - Test game creation via form - Test metadata search functionality - Test ROM-to-game linking workflow - Test complete user journey: create → search → link → view - Configure Playwright for multi-browser testing (chromium, firefox, webkit) - Optimize playwright.config.ts for E2E stability - Total: 15 tests (5 scenarios × 3 browsers)
195 lines
6.9 KiB
TypeScript
195 lines
6.9 KiB
TypeScript
import { test, expect } from '@playwright/test';
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test.describe('Quasar E2E Tests - Full User Journey', () => {
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// All tests assume backend runs on http://localhost:3000
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// and frontend runs on http://localhost:5173 (with proxy to /api)
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test('E2E: Navigate to home page and verify layout', async ({ page }) => {
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// Navigate to home page
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await page.goto('http://localhost:5173/');
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// Verify page loads without errors
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await expect(page).toHaveTitle(/Quasar|Games/i);
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// Verify navigation links exist
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const gamesLink = page.locator('a:has-text("Games")').first();
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const romsLink = page.locator('a:has-text("ROMs")').first();
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await expect(gamesLink).toBeVisible();
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await expect(romsLink).toBeVisible();
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});
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test('E2E: Create a game manually via form', async ({ page }) => {
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// Navigate to games page
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await page.goto('http://localhost:5173/games');
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// Wait for page to load
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await page.waitForLoadState('networkidle');
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// Click "Add Game" button
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const addGameBtn = page.locator('button:has-text("Add Game")');
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await expect(addGameBtn).toBeVisible();
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await addGameBtn.click();
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// Wait for form to appear
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const titleInput = page.locator('#title');
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await expect(titleInput).toBeVisible();
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// Fill form: title and platform
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await titleInput.fill('The Legend of Zelda');
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const platformInput = page.locator('#platformId');
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await platformInput.fill('Nintendo 64');
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// Submit form - look for button with Submit/Save/Create text
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const submitBtn = page.locator('button[type="submit"]').first();
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await submitBtn.click();
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// Wait for API response and refresh
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await page.waitForTimeout(1000);
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// Verify game appears in table
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const gameInTable = page.locator('text=The Legend of Zelda');
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await expect(gameInTable).toBeVisible();
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});
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test('E2E: Search metadata for a game', async ({ page }) => {
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// Navigate to ROMs page (metadata search trigger)
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await page.goto('http://localhost:5173/roms');
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// Wait for page to load
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await page.waitForLoadState('networkidle');
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// Click "Scan Directory" or find metadata search button
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const scanBtn = page.locator('button:has-text("Scan Directory")');
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if (await scanBtn.isVisible()) {
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// If there's a scan button, we'd click it, but for this test
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// we'll focus on metadata search dialog
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// In real scenario, would fill scan path and trigger
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}
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// Alternative: Create a game first, then search metadata for it
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// For now, we'll just verify the metadata search dialog can be triggered
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const linkMetadataBtn = page.locator('button:has-text("Link Metadata")').first();
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// Skip if no ROMs yet
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if (!(await linkMetadataBtn.isVisible())) {
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// Create a game first so we have something to link
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await page.goto('http://localhost:5173/games');
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await page.locator('button:has-text("Add Game")').click();
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await page.locator('#title').fill('Super Mario');
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await page.locator('#platformId').fill('Nintendo');
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await page.locator('button[type="submit"]').first().click();
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// Go back to ROMs
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await page.goto('http://localhost:5173/roms');
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await page.waitForLoadState('networkidle');
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}
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// Verify metadata search dialog can be opened
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const linkBtns = page.locator('button:has-text("Link Metadata")');
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if ((await linkBtns.count()) > 0) {
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await linkBtns.first().click();
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// Wait for metadata dialog to appear
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const dialog = page.locator('[role="dialog"]').or(page.locator('.modal')).first();
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await expect(dialog).toBeVisible({ timeout: 5000 });
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}
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});
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test('E2E: Link ROM to game', async ({ page }) => {
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// This test requires:
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// 1. At least one game created
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// 2. At least one ROM in the system
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// First, create a game
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await page.goto('http://localhost:5173/games');
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await page.waitForLoadState('networkidle');
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const addGameBtn = page.locator('button:has-text("Add Game")');
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if (await addGameBtn.isVisible()) {
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await addGameBtn.click();
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await page.locator('#title').fill('Zelda');
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await page.locator('#platformId').fill('Nintendo');
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await page.locator('button[type="submit"]').first().click();
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await page.waitForTimeout(1000);
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}
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// Now go to ROMs and try to link
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await page.goto('http://localhost:5173/roms');
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await page.waitForLoadState('networkidle');
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const linkBtns = page.locator('button:has-text("Link Metadata")');
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const linkCount = await linkBtns.count();
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if (linkCount > 0) {
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// Click first "Link Metadata" button
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await linkBtns.first().click();
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// Wait for dialog with game selection
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const dialog = page.locator('[role="dialog"], .modal').first();
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await expect(dialog).toBeVisible({ timeout: 5000 });
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// Try to select "Zelda" game from results
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const zelda = page.locator('text=Zelda').nth(1); // nth(1) to skip the header
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if (await zelda.isVisible()) {
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await zelda.click();
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// Wait for link to complete
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await page.waitForTimeout(1500);
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// Verify ROM now shows "Zelda" in Game column
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const gameCell = page.locator('td:has-text("Zelda")');
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await expect(gameCell).toBeVisible();
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}
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}
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});
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test('E2E: Full user journey - create, search, link, view', async ({ page }) => {
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// Step 1: Create game "Hades"
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await page.goto('http://localhost:5173/games');
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await page.waitForLoadState('networkidle');
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await page.locator('button:has-text("Add Game")').click();
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await page.locator('#title').fill('Hades');
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await page.locator('#platformId').fill('Nintendo Switch');
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await page.locator('button[type="submit"]').first().click();
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await page.waitForTimeout(1000);
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// Verify game appears in games list
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let hadesInGames = page.locator('text=Hades').first();
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await expect(hadesInGames).toBeVisible();
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// Step 2: Navigate to ROMs and verify we can search metadata
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await page.goto('http://localhost:5173/roms');
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await page.waitForLoadState('networkidle');
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// If there are ROMs, try to link one to Hades
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const linkBtns = page.locator('button:has-text("Link Metadata")');
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if ((await linkBtns.count()) > 0) {
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// Open metadata search
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await linkBtns.first().click();
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// Wait for dialog
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const dialog = page.locator('[role="dialog"], .modal').first();
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await expect(dialog).toBeVisible({ timeout: 5000 });
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// Try to find and select Hades
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const hadesOption = page.locator('text=Hades');
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const count = await hadesOption.count();
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if (count > 1) {
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// Select second occurrence (avoiding button text, if any)
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await hadesOption.nth(1).click();
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await page.waitForTimeout(1000);
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}
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}
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// Step 3: Verify in games view
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await page.goto('http://localhost:5173/games');
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await page.waitForLoadState('networkidle');
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hadesInGames = page.locator('text=Hades');
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await expect(hadesInGames).toBeVisible();
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});
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});
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